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General Tabletop Discussion
*Pathfinder & Starfinder
Diagonals revisited
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<blockquote data-quote="kennew142" data-source="post: 4069545" data-attributes="member: 18490"><p>I guess the real issue is that there are two distinct camps in this thread. One group believes that it is more important for movement in the game to better simulate real world geography. The other group believes that it is more important to simplify movement. I'm not suggesting yet another poll ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ), but it seems that this issue divides gamers more or less in half.</p><p></p><p>The two sides will likely never be able to convince one another that their way is better. It seems that most of the arguments devolve into one camp implying that the other is too unsophisticated (dumb/uneducated) to be able to count diagonals, and the other implying that that everyone who doesn't like the new movement system is a snob (elitist/condescending individual). </p><p></p><p>The truth is that neither way of playing the game is wrong, or inherently better. Different issues matter more to different players. The problem with so many of the threads on this forum is that there are too many posts that imply that one method of doing something is objectively better than another. Therefore, anyone who disagrees is unsophisticated/elitist/dumb/condescending/etc.... It is the internet equivalent to calling those who have a different playstyle poo-poo heads.</p><p></p><p>Since we're all D&D fans, and spend a lot of time on our hobby, what seem to be minor issues affect us out of proportion to their actual importance. It would probably help the matter if all of us could remember that no one style of play is objectively superior. It does none of us any good to insult one another because we enjoy different things in the game.</p><p></p><p>This thread started out with reasonable discussion. The OP layed out his reasons for changing his opinion on diagonal movement. Very quickly it devolved into opposing camps calling each other names over their opinions and style of play.</p><p></p><p>Since I have approved of all of the rules previews to date, I tend to see more insults coming from the opposing camp. Objectively, both sides seem to share equally in the blame.</p></blockquote><p></p>
[QUOTE="kennew142, post: 4069545, member: 18490"] I guess the real issue is that there are two distinct camps in this thread. One group believes that it is more important for movement in the game to better simulate real world geography. The other group believes that it is more important to simplify movement. I'm not suggesting yet another poll ( :eek: ), but it seems that this issue divides gamers more or less in half. The two sides will likely never be able to convince one another that their way is better. It seems that most of the arguments devolve into one camp implying that the other is too unsophisticated (dumb/uneducated) to be able to count diagonals, and the other implying that that everyone who doesn't like the new movement system is a snob (elitist/condescending individual). The truth is that neither way of playing the game is wrong, or inherently better. Different issues matter more to different players. The problem with so many of the threads on this forum is that there are too many posts that imply that one method of doing something is objectively better than another. Therefore, anyone who disagrees is unsophisticated/elitist/dumb/condescending/etc.... It is the internet equivalent to calling those who have a different playstyle poo-poo heads. Since we're all D&D fans, and spend a lot of time on our hobby, what seem to be minor issues affect us out of proportion to their actual importance. It would probably help the matter if all of us could remember that no one style of play is objectively superior. It does none of us any good to insult one another because we enjoy different things in the game. This thread started out with reasonable discussion. The OP layed out his reasons for changing his opinion on diagonal movement. Very quickly it devolved into opposing camps calling each other names over their opinions and style of play. Since I have approved of all of the rules previews to date, I tend to see more insults coming from the opposing camp. Objectively, both sides seem to share equally in the blame. [/QUOTE]
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