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*Pathfinder & Starfinder
Diagonals revisited
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<blockquote data-quote="jeffh" data-source="post: 4069566" data-attributes="member: 2642"><p>I can see why you would, from a <em>physics</em> perspective, have problems with pressureless fireballs, but I see nothing <em>non-Euclidean</em> about them. They violate no tenet of basic <em>geometry</em>. <span style="font-size: 9px">(Clarification: I am referring here to your 5d6 vs 15d6 point. The "no circles" bit seems like a strawman - it's just how the game approximates a circle, and it's as close as it can be given that the rules just aren't that fine-grained. Or rather, the 3.x version of it was.)</span></p><p><span style="font-size: 9px"></span></p><p>And I don't think this is mere semantic bickering on my part. It tracks a difference that I, at least, find <em>very </em>significant in this context - namely, the difference between physical impossiblility and logical impossibility.</p><p></p><p>If someone can't swallow a certain amount of <em>physically </em>impossible stuff, I have to ask why that person is playing D&D in the first place. Pretty much anything involving magic should give him/her problems, and I'm not sure why pressureless fireballs are any worse than the very idea of casting spells in the first place.</p><p></p><p><em>Logical </em>impossibility, on the other hand, I have a much harder time swallowing, or even understanding. Certainly it renders any kind of character immersion impossible, assuming I don't want to play a madman. If it's there at all, it had better be subtle, not come up often, and be a consequence of something of clear value. Even if I accept the arguments in the first post that this rule meets the third criterion, it still fails the first two miserably. This rule <em>smacks me in the face</em> with logical impossibility, and I'd much rather count 1-2-1-2 (not strictly accurate either but <em>much </em>closer) than deal with that. (It helps that I find doing so simple and intuitive, and seem to be good at teaching it to others.)</p><p></p><p>I feel the same way about this rule that Hong apparently felt about Celebrim's equation (and, for all that I'm on the same overall side as C, rightly so).</p></blockquote><p></p>
[QUOTE="jeffh, post: 4069566, member: 2642"] I can see why you would, from a [I]physics[/I] perspective, have problems with pressureless fireballs, but I see nothing [I]non-Euclidean[/I] about them. They violate no tenet of basic [I]geometry[/I]. [SIZE=1](Clarification: I am referring here to your 5d6 vs 15d6 point. The "no circles" bit seems like a strawman - it's just how the game approximates a circle, and it's as close as it can be given that the rules just aren't that fine-grained. Or rather, the 3.x version of it was.) [/SIZE] And I don't think this is mere semantic bickering on my part. It tracks a difference that I, at least, find [I]very [/I]significant in this context - namely, the difference between physical impossiblility and logical impossibility. If someone can't swallow a certain amount of [I]physically [/I]impossible stuff, I have to ask why that person is playing D&D in the first place. Pretty much anything involving magic should give him/her problems, and I'm not sure why pressureless fireballs are any worse than the very idea of casting spells in the first place. [I]Logical [/I]impossibility, on the other hand, I have a much harder time swallowing, or even understanding. Certainly it renders any kind of character immersion impossible, assuming I don't want to play a madman. If it's there at all, it had better be subtle, not come up often, and be a consequence of something of clear value. Even if I accept the arguments in the first post that this rule meets the third criterion, it still fails the first two miserably. This rule [I]smacks me in the face[/I] with logical impossibility, and I'd much rather count 1-2-1-2 (not strictly accurate either but [I]much [/I]closer) than deal with that. (It helps that I find doing so simple and intuitive, and seem to be good at teaching it to others.) I feel the same way about this rule that Hong apparently felt about Celebrim's equation (and, for all that I'm on the same overall side as C, rightly so). [/QUOTE]
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