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General Tabletop Discussion
*Pathfinder & Starfinder
Diagonals revisited
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<blockquote data-quote="Zaruthustran" data-source="post: 4071794" data-attributes="member: 1457"><p>For me the Eureka moment was when I realized that all distance in 4e is measured in squares, not feet. "Square" is the basic unit of measurement.</p><p></p><p>If you have a move of 6, you have a move of six <u>squares</u>. You do <u>not</u> have a move of 30 feet. </p><p></p><p>So you count your squares. One, two, three, four, five, six. That's how far you move. There's no "advantage" for moving diagonal because the unit of measurement is "square", not "feet". </p><p></p><p>For example: move a character six squares due north, and measure the distance to the original position with a piece of string. One way to describe the measurement is "six squares", another is "six inches". Now do a move diagonally and measure. One way to describe the distance is "six squares", another is "8.5 inches". </p><p></p><p>The key is that the game only cares about the first way to describe the measurement. The other way simply doesn't matter.</p><p></p><p>Since *all* distances and speeds in the game are based on squares, there is no advantage to moving diagonally. You don't get any farther away from the monster if you run in a diagonal as opposed to a straight line. Put your figures on a battlemat and count it out; you'll see. But put away the ruler--it's irrelevant to the game.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4071794, member: 1457"] For me the Eureka moment was when I realized that all distance in 4e is measured in squares, not feet. "Square" is the basic unit of measurement. If you have a move of 6, you have a move of six [u]squares[/u]. You do [u]not[/u] have a move of 30 feet. So you count your squares. One, two, three, four, five, six. That's how far you move. There's no "advantage" for moving diagonal because the unit of measurement is "square", not "feet". For example: move a character six squares due north, and measure the distance to the original position with a piece of string. One way to describe the measurement is "six squares", another is "six inches". Now do a move diagonally and measure. One way to describe the distance is "six squares", another is "8.5 inches". The key is that the game only cares about the first way to describe the measurement. The other way simply doesn't matter. Since *all* distances and speeds in the game are based on squares, there is no advantage to moving diagonally. You don't get any farther away from the monster if you run in a diagonal as opposed to a straight line. Put your figures on a battlemat and count it out; you'll see. But put away the ruler--it's irrelevant to the game. [/QUOTE]
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Diagonals revisited
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