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Diamond Boys Snap Into Action Against Humanist Menace!
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<blockquote data-quote="RobNJ" data-source="post: 1141600" data-attributes="member: 3617"><p>So I figured it's about time I actually do a bit of adventure-logging. Unfortunately, after character generation, we didn't have that much time to actually play. However, we did get about 2 hours of game in, so here it goes:</p><p></p><p>The party are getting ready to walk the patrol in the morning when Ku-Carram comes in and tells them, "Something big's come up. Meet me in the conference room in an hour." The characters go to the steward's palace, which is an enormous dome with concentric domes inside of it. The conference room is a place used mostly by the steward to conduct meetings with the various racial sitters, but it can be used as a situation room as well. Ku-Carram is late, and when he comes in he apologizes, explaining that his radont, Karat, was being fussy and that no one else is able to calm the beast but he.</p><p></p><p>He explains that a village about two days to the north has not been heard from in a distressingly long time. It's two weeks past when they usually send in their harvest. Also, a local verrik iron witch named Urquay was said to have had disturbing visions of the future. Ku-Carram asked his men if they had had similar visions, but none had. He confessed that he had some bad hunch, but couldn't nail it down any firmer than that.</p><p></p><p>The patrol left an hour later, the PCs on foot and Ku-Carram riding his radont. Nearing the end of the first day of travel, they find themselves passing through a box canyon that almost closes over their heads. On the way, they begin to hear weird sounds. Straining to hear, some think it might be the sounds of people in pain, and others think it might just be the sounds of their own movement being reflected back weirdly to them.</p><p></p><p>Wolfwind goes ahead of the party as they see the end of the canyon (the canyon trended upwards, biting into a cliff-face, and the party is now atop the cliff). He sees, about 500 feet away, the wreckage of a caravan that looks like it's made of brass and dark wood. He goes back to report this and Kester is reminded of the Jeran, the shadowy trade organization that plies trade throughout the realm. The party advances a bit, coming out of the canyon, and see humanoid figures capering among the wreckage.</p><p></p><p>Just that moment, there is a massive explosion behind them, causing a massive boulder-slide, cutting off retreat into the canyon.</p><p></p><p>They send ahead their scout and spy (Wolfwind and Akai respectively). As they get closer, Akai and Wolfwind are able to get a better look at what's going on. It appears as though some grey-furred, powerful-looking humanoids with curled rams' horns and long, skin-peeling muzzles. Akai decides to head back and report to the party, but Wolfwind decides he's going to attack. He beings to creep forward slowly.</p><p></p><p>Akai gets back and reports what he's seen, and as he's doing so, Ku-Carram's face is getting harder and sterner. He identifies the attackers as Rhodin, then heels his mount to move and shouts the command to attack. He lowers the mask on his helm and cracks a wafer, the crumbs of which he sprinkles on the back of his radont. The beast picks up speed and rockets forward.</p><p></p><p>Meanwhile, Wolfwind has stopped in his advance, because he has noticed that the rhodin are staked into the center of the camp, and chained to that stake. He also notices this line of salt that is shimmering oddly, extending away from him in both directions. As Ku-Carram thunders forward, Wolfwind carefully lines up a shot to bring the radont short.</p><p></p><p>Unfortunately, Wolfwind misses his mark, and mount and rider pass over the rune. Ku-Carram's flesh begins to boil and burst and grow rapidly, as though all over his body every cell was afflicted with an explosive cancer. He flies from the radont, which gallops away quickly in fright. Flesh is boiling from between the spaces between his armor, and the pressure of the growth is causing the immense and thick plates of his armor to bend and warp and snap.</p><p></p><p>Wolfwind notices that the shimmer has gone out of the salt, and jumps to the fore to protect his commander. All four rhodin are utterly uninterested in the seething, boiling mass of flesh but do jump greedily toward Wolfwind. They are brought up short by the chain that is staked into the center of the camp, but the action of four full-grown rhodin pulling with all their might at their tether, and all in the same direction, means that the stake is slowly being worked out of the ground.</p><p></p><p>Just as the stake breaks free, Wolfwind's fellows come to his rescue and a battle is joined. Ku-Carram is now a Huge blob of flesh, growing at a feverish pace. However, he retains enough of himself to reach out with one good arm and he <em>yanks</em> the chain binding the 4 rhodin together, buying his troop a moment's respite. The effort is too much, though, and the noble steward dies. His body begins to rapidly necrotize.</p><p></p><p>With much difficulty, the troop is able to dispatch almost all of the enemy. The last one, terrified, runs, jumping over the broken wagon. The chain yanks it short again, however, and it is left dangling off the edge of a wagon, choking to death and kicking its feet futilely. Scetigoth wants to question the rhodin, but Wolfwind, irritable and angry, buries a tomahawk into the back of its skull. By this time, the corpse of their leader has mostly dissolved into a viscous black muck, that which touches the ground having wilted the grass and blackened the earth.</p><p></p><p>The party rinses off Ku-Carram's breastplate, intending to bring it back home to his family, and the brief session is ended. For now.</p><p></p><p>Next session: Will they go north to complete their mission? Try to find some way back south? And The Knights of the Diamond's require a new leader be chosen. Will it be one of the party's skilled warriors? Or the take-charge intelligence officer, Scetigoth?</p></blockquote><p></p>
[QUOTE="RobNJ, post: 1141600, member: 3617"] So I figured it's about time I actually do a bit of adventure-logging. Unfortunately, after character generation, we didn't have that much time to actually play. However, we did get about 2 hours of game in, so here it goes: The party are getting ready to walk the patrol in the morning when Ku-Carram comes in and tells them, "Something big's come up. Meet me in the conference room in an hour." The characters go to the steward's palace, which is an enormous dome with concentric domes inside of it. The conference room is a place used mostly by the steward to conduct meetings with the various racial sitters, but it can be used as a situation room as well. Ku-Carram is late, and when he comes in he apologizes, explaining that his radont, Karat, was being fussy and that no one else is able to calm the beast but he. He explains that a village about two days to the north has not been heard from in a distressingly long time. It's two weeks past when they usually send in their harvest. Also, a local verrik iron witch named Urquay was said to have had disturbing visions of the future. Ku-Carram asked his men if they had had similar visions, but none had. He confessed that he had some bad hunch, but couldn't nail it down any firmer than that. The patrol left an hour later, the PCs on foot and Ku-Carram riding his radont. Nearing the end of the first day of travel, they find themselves passing through a box canyon that almost closes over their heads. On the way, they begin to hear weird sounds. Straining to hear, some think it might be the sounds of people in pain, and others think it might just be the sounds of their own movement being reflected back weirdly to them. Wolfwind goes ahead of the party as they see the end of the canyon (the canyon trended upwards, biting into a cliff-face, and the party is now atop the cliff). He sees, about 500 feet away, the wreckage of a caravan that looks like it's made of brass and dark wood. He goes back to report this and Kester is reminded of the Jeran, the shadowy trade organization that plies trade throughout the realm. The party advances a bit, coming out of the canyon, and see humanoid figures capering among the wreckage. Just that moment, there is a massive explosion behind them, causing a massive boulder-slide, cutting off retreat into the canyon. They send ahead their scout and spy (Wolfwind and Akai respectively). As they get closer, Akai and Wolfwind are able to get a better look at what's going on. It appears as though some grey-furred, powerful-looking humanoids with curled rams' horns and long, skin-peeling muzzles. Akai decides to head back and report to the party, but Wolfwind decides he's going to attack. He beings to creep forward slowly. Akai gets back and reports what he's seen, and as he's doing so, Ku-Carram's face is getting harder and sterner. He identifies the attackers as Rhodin, then heels his mount to move and shouts the command to attack. He lowers the mask on his helm and cracks a wafer, the crumbs of which he sprinkles on the back of his radont. The beast picks up speed and rockets forward. Meanwhile, Wolfwind has stopped in his advance, because he has noticed that the rhodin are staked into the center of the camp, and chained to that stake. He also notices this line of salt that is shimmering oddly, extending away from him in both directions. As Ku-Carram thunders forward, Wolfwind carefully lines up a shot to bring the radont short. Unfortunately, Wolfwind misses his mark, and mount and rider pass over the rune. Ku-Carram's flesh begins to boil and burst and grow rapidly, as though all over his body every cell was afflicted with an explosive cancer. He flies from the radont, which gallops away quickly in fright. Flesh is boiling from between the spaces between his armor, and the pressure of the growth is causing the immense and thick plates of his armor to bend and warp and snap. Wolfwind notices that the shimmer has gone out of the salt, and jumps to the fore to protect his commander. All four rhodin are utterly uninterested in the seething, boiling mass of flesh but do jump greedily toward Wolfwind. They are brought up short by the chain that is staked into the center of the camp, but the action of four full-grown rhodin pulling with all their might at their tether, and all in the same direction, means that the stake is slowly being worked out of the ground. Just as the stake breaks free, Wolfwind's fellows come to his rescue and a battle is joined. Ku-Carram is now a Huge blob of flesh, growing at a feverish pace. However, he retains enough of himself to reach out with one good arm and he [i]yanks[/i] the chain binding the 4 rhodin together, buying his troop a moment's respite. The effort is too much, though, and the noble steward dies. His body begins to rapidly necrotize. With much difficulty, the troop is able to dispatch almost all of the enemy. The last one, terrified, runs, jumping over the broken wagon. The chain yanks it short again, however, and it is left dangling off the edge of a wagon, choking to death and kicking its feet futilely. Scetigoth wants to question the rhodin, but Wolfwind, irritable and angry, buries a tomahawk into the back of its skull. By this time, the corpse of their leader has mostly dissolved into a viscous black muck, that which touches the ground having wilted the grass and blackened the earth. The party rinses off Ku-Carram's breastplate, intending to bring it back home to his family, and the brief session is ended. For now. Next session: Will they go north to complete their mission? Try to find some way back south? And The Knights of the Diamond's require a new leader be chosen. Will it be one of the party's skilled warriors? Or the take-charge intelligence officer, Scetigoth? [/QUOTE]
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