Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Diamond Throne (Arcana Evolved) Announced for Cypher System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8057069" data-attributes="member: 18"><p>This was honestly the best thing about Diamond Throne. The setting was quite neat, and the art and so on were good, but the classes were brilliant. And yes, as you say, this was the result of them being designed based on how people actually want to play, what they actually like in a class, rather than pre-defined notions of what a class "should" be (according to who? as they say in Wikipedia), which is how most games, including 5E's actual release (playtest was more daring) tend to approach classes.</p><p></p><p>I'm actually somewhat surprised we haven't seen more class-based games (including video games) approach class design this way - i.e. looking at the archetypes and playstyles players have in their minds, at what they're looking for, at what really excites them. Though when I think about it, an awful lot of PtbA classes do lean towards this - and indeed, the PtbA games which don't do this are the ones I've liked a lot less, where instead a narrow concept comes first, and strictly limits everything (unfortunately that includes most of the modern-supernatural/urban fantasy PtbA games).</p><p></p><p>I'm a bit disappointed here because I have little interest in the Cypher system (I genuinely don't like it, based on Numenera - I get the concept, but I don't think it's well implemented on several levels, though again I am going on Numenera here), and it won't reflect that cool "player idea/playstyle first" bit of design Arcana Unearthed had, because it takes the opposite approach (with generic classes). Whereas a 5E version of AU/DT could be fantastic, if designed right and made tight rules-wise.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8057069, member: 18"] This was honestly the best thing about Diamond Throne. The setting was quite neat, and the art and so on were good, but the classes were brilliant. And yes, as you say, this was the result of them being designed based on how people actually want to play, what they actually like in a class, rather than pre-defined notions of what a class "should" be (according to who? as they say in Wikipedia), which is how most games, including 5E's actual release (playtest was more daring) tend to approach classes. I'm actually somewhat surprised we haven't seen more class-based games (including video games) approach class design this way - i.e. looking at the archetypes and playstyles players have in their minds, at what they're looking for, at what really excites them. Though when I think about it, an awful lot of PtbA classes do lean towards this - and indeed, the PtbA games which don't do this are the ones I've liked a lot less, where instead a narrow concept comes first, and strictly limits everything (unfortunately that includes most of the modern-supernatural/urban fantasy PtbA games). I'm a bit disappointed here because I have little interest in the Cypher system (I genuinely don't like it, based on Numenera - I get the concept, but I don't think it's well implemented on several levels, though again I am going on Numenera here), and it won't reflect that cool "player idea/playstyle first" bit of design Arcana Unearthed had, because it takes the opposite approach (with generic classes). Whereas a 5E version of AU/DT could be fantastic, if designed right and made tight rules-wise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Diamond Throne (Arcana Evolved) Announced for Cypher System
Top