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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4437299" data-attributes="member: 58907"><p>I'll get back to Techan Classes later, but for now, I wanted to repost a message I made to question on Gleemax regarding Lifepath:</p><p></p><p>When I say they are unbalanced, I don't mean that one path has, let's say, a bonus to damage with melee weapons and another has, Ohhhh, a natural talent for calligraphy. I mean they are very different in their approach. Where the Forgotten Realms Background concept deals primarily with skills and maybe the odd resistance or two, there are some lifepaths which are exquisitely (yes, I chose the word exquisitely) detailed. But they are not all the same.</p><p></p><p>Let me take three examples:</p><p></p><p>DOPPELSHIDO</p><p>Path: Discipline</p><p>Prerequisite: Narros, Strength 16</p><p>BENEFITS</p><p>Double-Form: If wielding a weapon two-handed, you are counted as wielding two weapons for the purposes of applying the benefit of two-weapon feats. Choose one of the following weapons to be used with Double-Form:</p><p>Any versatile weapon OR</p><p>Any two-handed, non-reach weapon</p><p>You must be proficient with chosen weapon. Your chosen weapon is the only type of weapon you can receive these bonuses from. You may purchase magical versions later but the specific weapon type cannot be changed.</p><p></p><p>So, this one allows the alteration of certain conditions with attack powers but really...it’s more a style issue. At the very best, it saves you on money in buying a second magic weapon later and offers a +1 to damage and AC if you select the right feats. Not a huge bonus. But you also have to be a Narros (dwarf).</p><p></p><p>KINETASSANA</p><p>Path: Discipline</p><p>Prerequisite: Tenenbri, Wisdom 14, Dexterity 14</p><p>BENEFITS</p><p>Snap-Draw: If you select the Quick-Draw feat, you gain a feat bonus to initiative checks equal to 2 + your Wisdom bonus. You can only withdraw a melee weapon if taking advantage of this alteration.</p><p>Propriocepting Posture: If you ready an action as an immediate reaction to an enemy’s move into an adjacent square, you gain a bonus to hit equal to your Wisdom bonus on your first attack roll with that strike.</p><p></p><p>With this one, you gain an additional bonus to initiative if you select the right feat and the other ability only comes into play on a very unique situation.</p><p></p><p>LIBRARIAN</p><p>Path: Regional</p><p>Prerequisites: From Limshau</p><p>BENEFITS</p><p>Branch Expertise: You gain a +1 to History (Limshau and surrounding areas). You also gain an additional +1 to either Arcana, History (pick another named location in Canam), or Religion.</p><p>Selected Lore: Choose any number of creatures from the Amethyst Bestiary or from the MONSTER MANUAL equal to your Intelligence Bonus. You are an expert on said creatures and pass all DC20 knowledge skills when recalling about their lore.</p><p></p><p>Now, this one seems the least powerful. You gain bonuses to a few skills. But the second ability has astounding role playing potential for those willing to take it on. Also, this path has more feats attached to it, which require this path as a prerequisite. Ninety percent of all our new feats are lifepath specific. With the librarian, one can increase the number of creatures, increase the DC, or even gain a bonus to hit one of those creatures.</p><p></p><p>Now, it should be noted, this is not ANY librarian, but one specifically from a city of books called Limshau.</p><p></p><p>How is that?</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4437299, member: 58907"] I'll get back to Techan Classes later, but for now, I wanted to repost a message I made to question on Gleemax regarding Lifepath: When I say they are unbalanced, I don't mean that one path has, let's say, a bonus to damage with melee weapons and another has, Ohhhh, a natural talent for calligraphy. I mean they are very different in their approach. Where the Forgotten Realms Background concept deals primarily with skills and maybe the odd resistance or two, there are some lifepaths which are exquisitely (yes, I chose the word exquisitely) detailed. But they are not all the same. Let me take three examples: DOPPELSHIDO Path: Discipline Prerequisite: Narros, Strength 16 BENEFITS Double-Form: If wielding a weapon two-handed, you are counted as wielding two weapons for the purposes of applying the benefit of two-weapon feats. Choose one of the following weapons to be used with Double-Form: Any versatile weapon OR Any two-handed, non-reach weapon You must be proficient with chosen weapon. Your chosen weapon is the only type of weapon you can receive these bonuses from. You may purchase magical versions later but the specific weapon type cannot be changed. So, this one allows the alteration of certain conditions with attack powers but really...it’s more a style issue. At the very best, it saves you on money in buying a second magic weapon later and offers a +1 to damage and AC if you select the right feats. Not a huge bonus. But you also have to be a Narros (dwarf). KINETASSANA Path: Discipline Prerequisite: Tenenbri, Wisdom 14, Dexterity 14 BENEFITS Snap-Draw: If you select the Quick-Draw feat, you gain a feat bonus to initiative checks equal to 2 + your Wisdom bonus. You can only withdraw a melee weapon if taking advantage of this alteration. Propriocepting Posture: If you ready an action as an immediate reaction to an enemy’s move into an adjacent square, you gain a bonus to hit equal to your Wisdom bonus on your first attack roll with that strike. With this one, you gain an additional bonus to initiative if you select the right feat and the other ability only comes into play on a very unique situation. LIBRARIAN Path: Regional Prerequisites: From Limshau BENEFITS Branch Expertise: You gain a +1 to History (Limshau and surrounding areas). You also gain an additional +1 to either Arcana, History (pick another named location in Canam), or Religion. Selected Lore: Choose any number of creatures from the Amethyst Bestiary or from the MONSTER MANUAL equal to your Intelligence Bonus. You are an expert on said creatures and pass all DC20 knowledge skills when recalling about their lore. Now, this one seems the least powerful. You gain bonuses to a few skills. But the second ability has astounding role playing potential for those willing to take it on. Also, this path has more feats attached to it, which require this path as a prerequisite. Ninety percent of all our new feats are lifepath specific. With the librarian, one can increase the number of creatures, increase the DC, or even gain a bonus to hit one of those creatures. Now, it should be noted, this is not ANY librarian, but one specifically from a city of books called Limshau. How is that? [/QUOTE]
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