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<blockquote data-quote="Dias Ex Machina" data-source="post: 4455469" data-attributes="member: 58907"><p>Making things more difficult...</p><p></p><p> If you open the player’s handbook, you will see two pages that represent the elvish and dwarven scripts—-the basis of their written language. Of course, what it really boils down to is just a simple substitution cipher. Twenty-six letters and 10 numbers. Why is that? Ten digits, sure, but 26 letters. Less than a half-dozen languages in the world are like that (go head, check…I’ll wait). So why would a fantasy language have to follow that form. </p><p></p><p> To that end, we are redoing ALL the languages in Amethyst. Gone are EVERY language from Players Handbook. Yup, all of them. You can make up any excuse you want for when you you include monsters from the Monster manual. Here is our list: Adonnic, Argose, Chaparra, Corrupt, Damasan, English, Englo-Lingo, Ferran, Guttoran, Ignotan, Indic, Laudenian, Narroni, Old Fae, Onsespeak, Paggin, Romanic, Semetic, Sinitic, Slavic, and Tenenbra. Each language is described, explaining if it is a pictographic language or a logographic language, whether it is stress-timed or syllable-timed. Point is, these fae languages are not English-based, another cliché I want to smash. Seriously, though English is the most widely spoken language on Earth, but it is not the one language the majority of the planet calls its mother tongue. On that list, its third. Yup, third. Guess what the other two are. Chinese? No good, specific. Mandarin. Better, guess the second. Punjabi? Wrong. Arabic? Close but no. Think about conquering empires. Spanish? There you go. Remember hundreds of years ago when Europe divided the planet? Spain got all of South America…you know, not counting that teabag part of Brazil that speaks Portugeese (my parent’s tongue). To that end, some Fae languages’ written form resemble Chinese or Japanese; the narros script is based of Korean. Laudenian is based off of Aramaic. The Tenenbri tongue is part of their echo-location. The new draconic language, Adonnic (also called Pleroma), rises from the page in three dimensions, making its natural development a virtual impossibility. </p><p></p><p> I hope this begins to shed light on how we are approaching this setting—-by taking every single cliché of fantasy, and DnD specifically, and turning it on its ear. By addressing the setting as a real-world concept, we must look at issues like this. </p><p> </p><p> Oh, and did you notice there was no Common?</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4455469, member: 58907"] Making things more difficult... If you open the player’s handbook, you will see two pages that represent the elvish and dwarven scripts—-the basis of their written language. Of course, what it really boils down to is just a simple substitution cipher. Twenty-six letters and 10 numbers. Why is that? Ten digits, sure, but 26 letters. Less than a half-dozen languages in the world are like that (go head, check…I’ll wait). So why would a fantasy language have to follow that form. To that end, we are redoing ALL the languages in Amethyst. Gone are EVERY language from Players Handbook. Yup, all of them. You can make up any excuse you want for when you you include monsters from the Monster manual. Here is our list: Adonnic, Argose, Chaparra, Corrupt, Damasan, English, Englo-Lingo, Ferran, Guttoran, Ignotan, Indic, Laudenian, Narroni, Old Fae, Onsespeak, Paggin, Romanic, Semetic, Sinitic, Slavic, and Tenenbra. Each language is described, explaining if it is a pictographic language or a logographic language, whether it is stress-timed or syllable-timed. Point is, these fae languages are not English-based, another cliché I want to smash. Seriously, though English is the most widely spoken language on Earth, but it is not the one language the majority of the planet calls its mother tongue. On that list, its third. Yup, third. Guess what the other two are. Chinese? No good, specific. Mandarin. Better, guess the second. Punjabi? Wrong. Arabic? Close but no. Think about conquering empires. Spanish? There you go. Remember hundreds of years ago when Europe divided the planet? Spain got all of South America…you know, not counting that teabag part of Brazil that speaks Portugeese (my parent’s tongue). To that end, some Fae languages’ written form resemble Chinese or Japanese; the narros script is based of Korean. Laudenian is based off of Aramaic. The Tenenbri tongue is part of their echo-location. The new draconic language, Adonnic (also called Pleroma), rises from the page in three dimensions, making its natural development a virtual impossibility. I hope this begins to shed light on how we are approaching this setting—-by taking every single cliché of fantasy, and DnD specifically, and turning it on its ear. By addressing the setting as a real-world concept, we must look at issues like this. Oh, and did you notice there was no Common? [/QUOTE]
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