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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4512443" data-attributes="member: 58907"><p>Earlier this week, I talked about weapons, now I shall deal with armour. Techan armour is laid down the same way as techan weapons. At later levels, we have Aramid Survival Suits, Nanotech Combat Armours, and Combat Exoskeletons. The big point being addressed with armour is that they fill in several different roles. There is no such thing as magical cloaks. Advanced armour, like power armour, counts as multiple items. Mobile Motor Armour, for example....</p><p></p><p><strong> Defense Bonus:</strong> Gain the Armor’s TL as an item bonus to Fortitude Defense and AC. Gain half the armor’s TL (rounded down) as an item bonus to Reflex Defense.</p><p></p><p><strong> Large or Agile:</strong> The armor can either be medium and agile or large and intimidating. If Agile, the armor gains a +2 item bonus to all acrobatic rolls and a +2 item bonus to athletics when performing a jump. If Large, the armor gains +1 reach. Both armors can wield two-handed weapons as one handed.</p><p></p><p><strong> Resistances: </strong> Gain the armor’s TL as resist to cold and fire. </p><p></p><p> Mobile Motor Armour starts at Tech Level 4 (TL4 or +4 enhancement) and continues up to TL6 (or +6). It counts as multiple items if chosen at a higher level. Some larger armour even has temporary hit points, their own base speed and built in weapons. Of course, they cost a fortune. Although we would love to offer actual mecha, we’ll save those for a later book. </p><p></p><p> Two more days until our announcement...</p><p></p><p>Me out.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4512443, member: 58907"] Earlier this week, I talked about weapons, now I shall deal with armour. Techan armour is laid down the same way as techan weapons. At later levels, we have Aramid Survival Suits, Nanotech Combat Armours, and Combat Exoskeletons. The big point being addressed with armour is that they fill in several different roles. There is no such thing as magical cloaks. Advanced armour, like power armour, counts as multiple items. Mobile Motor Armour, for example.... [B] Defense Bonus:[/B] Gain the Armor’s TL as an item bonus to Fortitude Defense and AC. Gain half the armor’s TL (rounded down) as an item bonus to Reflex Defense. [B] Large or Agile:[/B] The armor can either be medium and agile or large and intimidating. If Agile, the armor gains a +2 item bonus to all acrobatic rolls and a +2 item bonus to athletics when performing a jump. If Large, the armor gains +1 reach. Both armors can wield two-handed weapons as one handed. [B] Resistances: [/B] Gain the armor’s TL as resist to cold and fire. Mobile Motor Armour starts at Tech Level 4 (TL4 or +4 enhancement) and continues up to TL6 (or +6). It counts as multiple items if chosen at a higher level. Some larger armour even has temporary hit points, their own base speed and built in weapons. Of course, they cost a fortune. Although we would love to offer actual mecha, we’ll save those for a later book. Two more days until our announcement... Me out. [/QUOTE]
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