Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DiasExMachina 4ED Update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dias Ex Machina" data-source="post: 4548699" data-attributes="member: 58907"><p>Never before had I ever encounter such bizarre gameplay like these past few weeks playtesting. One aspect of our podcasts I elect not to include involves conversations as we find breaks in our system. Quite often, though, what I discover is that a player had not read a power entirely before using it, often resulting in far-reaching effects that would appear broken. I know they are not cheating because this is not really a game, just a playtest, but every once and a while, I can see players wanting their side to win more than analyzing why they could be losing. It dawns on me that there is much more trust involved in 4th ED than in 3rd ED. You have to trust the players that they have only used their encounter powers once. You have to believe them when they say they have not cooked off their dailies yet. I find it ironic since accusations of deception from players to players resulted in the largest retroactive continuity shift in this game universe in the first place—the signature (and possible notorious) disruption rule. </p><p></p><p> Last game test, we tackled the Umbra Drake, the final boss in Sellswords of Punjar. It nearly destroyed them. Once the group got out of the tight confines of the dungeon and onto the roofs of the town, everything changed and the group was able to finally take it down…but not before nearly losing two team members. By the end of the evening, I went back and downtuned some of the later powers and rewrote the sniper’s marksman rules. Heavy weapons have been expanded.</p><p></p><p> We have hollered to bleeding ears about how techans require teamwork. They also need room to move. In narrow confines, it’s difficult to bring enough firepower to bear. In the open, a techan group can be a serious threat. As it was, in the single-square wide hallways and 4-square sized rooms of Punjar, it was a constant struggle to survive. By this point, I believe we are 90% from being completely ready on the techan side. It was the biggest job with the highest potential for errors. After we feel the system works, we hope to use that as a road map for other modern and science-fiction-based 4th ED games. The success of Amethyst will help us plot out that path. </p><p></p><p><strong>MARKSMAN TALENT</strong></p><p> When using powers with the Sniper keyword, you gain the ability to inflict additional effects depending on how much you defeat your enemy’s defense by. </p><p><strong><u> Enemy’s Defense Beaten by Additional Effect</u></strong></p><p> 5 Target is slowed for one round</p><p> 7 Target is weakened for one round. </p><p> 10 Target is dazed for one round.</p><p> 14 Target is knocked prone.</p><p></p><p> If the target is already suffering from the same effect when applying this condition, than the target fails its next saving throw against the effect. You only apply one condition listed above per attack and may choose which condition goes into effect you are able to (e.g.: If you beat the enemy’s defense by 7, you may inflict slowed or weakened, but not dazed). If you score a critical hit, you must still determine by how much you bit the enemy’s defense by.</p><p></p><p> You may decide to use Marksman Talent after resolving an attack. You can employ Marksman Talent as many times per an Encounter as your Wisdom modifier.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4548699, member: 58907"] Never before had I ever encounter such bizarre gameplay like these past few weeks playtesting. One aspect of our podcasts I elect not to include involves conversations as we find breaks in our system. Quite often, though, what I discover is that a player had not read a power entirely before using it, often resulting in far-reaching effects that would appear broken. I know they are not cheating because this is not really a game, just a playtest, but every once and a while, I can see players wanting their side to win more than analyzing why they could be losing. It dawns on me that there is much more trust involved in 4th ED than in 3rd ED. You have to trust the players that they have only used their encounter powers once. You have to believe them when they say they have not cooked off their dailies yet. I find it ironic since accusations of deception from players to players resulted in the largest retroactive continuity shift in this game universe in the first place—the signature (and possible notorious) disruption rule. Last game test, we tackled the Umbra Drake, the final boss in Sellswords of Punjar. It nearly destroyed them. Once the group got out of the tight confines of the dungeon and onto the roofs of the town, everything changed and the group was able to finally take it down…but not before nearly losing two team members. By the end of the evening, I went back and downtuned some of the later powers and rewrote the sniper’s marksman rules. Heavy weapons have been expanded. We have hollered to bleeding ears about how techans require teamwork. They also need room to move. In narrow confines, it’s difficult to bring enough firepower to bear. In the open, a techan group can be a serious threat. As it was, in the single-square wide hallways and 4-square sized rooms of Punjar, it was a constant struggle to survive. By this point, I believe we are 90% from being completely ready on the techan side. It was the biggest job with the highest potential for errors. After we feel the system works, we hope to use that as a road map for other modern and science-fiction-based 4th ED games. The success of Amethyst will help us plot out that path. [B]MARKSMAN TALENT[/B] When using powers with the Sniper keyword, you gain the ability to inflict additional effects depending on how much you defeat your enemy’s defense by. [B][U] Enemy’s Defense Beaten by Additional Effect[/U][/B] 5 Target is slowed for one round 7 Target is weakened for one round. 10 Target is dazed for one round. 14 Target is knocked prone. If the target is already suffering from the same effect when applying this condition, than the target fails its next saving throw against the effect. You only apply one condition listed above per attack and may choose which condition goes into effect you are able to (e.g.: If you beat the enemy’s defense by 7, you may inflict slowed or weakened, but not dazed). If you score a critical hit, you must still determine by how much you bit the enemy’s defense by. You may decide to use Marksman Talent after resolving an attack. You can employ Marksman Talent as many times per an Encounter as your Wisdom modifier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DiasExMachina 4ED Update
Top