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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4587231" data-attributes="member: 58907"><p>"Mission to Marsh" </p><p></p><p></p><p>Yes, that is the current internal name of our Free RPG Day module. We are not going for a clichéd dungeon romp but a nonstop scrub of gunfire from beginning to end as a group of gun-toting techans find themselves trapped in a wasteland and are forced to dive deeper into danger to recover a missing piece of technology they need to survive. The module will include 5 techan characters at 6th level pre-generated players can just dive right into. </p><p></p><p>AND in case anyone is in the Prince George area, Conan and myself will be each running the module for anyone interested at Great White Entertainment.</p><p></p><p>Meanwhile, despite the fact the game is done and off to layout, we are still testing the system. Alas, we've already found a couple issues that need clarifying but nothing currently that breaks the system or requires anything more than an erratum. For one, we list Demolitions as an Intelligence-based skill everywhere except under the Operator class, where it is listed as Wisdom. Stuff like that.</p><p></p><p>Oh...and we have a FOURTH Techan Podcast, which concludes our group's foray into Punjar. This is the funniest podcast we have ever recorded. We have trouble listening to it ourselves. If you listen to any of them, listen to this one. They players come across the biggest threat yet and I do everything in my power to kill them...</p><p></p><p><a href="http://www.diasexmachina.com/Techan-Podcast4.mp3" target="_blank">http://www.diasexmachina.com/Techan-Podcast4.mp3</a></p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4587231, member: 58907"] "Mission to Marsh" Yes, that is the current internal name of our Free RPG Day module. We are not going for a clichéd dungeon romp but a nonstop scrub of gunfire from beginning to end as a group of gun-toting techans find themselves trapped in a wasteland and are forced to dive deeper into danger to recover a missing piece of technology they need to survive. The module will include 5 techan characters at 6th level pre-generated players can just dive right into. AND in case anyone is in the Prince George area, Conan and myself will be each running the module for anyone interested at Great White Entertainment. Meanwhile, despite the fact the game is done and off to layout, we are still testing the system. Alas, we've already found a couple issues that need clarifying but nothing currently that breaks the system or requires anything more than an erratum. For one, we list Demolitions as an Intelligence-based skill everywhere except under the Operator class, where it is listed as Wisdom. Stuff like that. Oh...and we have a FOURTH Techan Podcast, which concludes our group's foray into Punjar. This is the funniest podcast we have ever recorded. We have trouble listening to it ourselves. If you listen to any of them, listen to this one. They players come across the biggest threat yet and I do everything in my power to kill them... [URL="http://www.diasexmachina.com/Techan-Podcast4.mp3"]http://www.diasexmachina.com/Techan-Podcast4.mp3[/URL] [/QUOTE]
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