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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4618918" data-attributes="member: 58907"><p>Ohhh....you have no idea...There are certain elements you will simply love. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>___________________________________</p><p></p><p>It will be interesting to see how our Free RPG turns out. I think it is as much of a challenge to players as it is to the GM. As stated before, it will have additional downloadable content which includes 5 premade techan characters and three additional encounters a GM can add to flesh out the module and extend the mounting tension before its conclusion. </p><p></p><p> I was dreaming of Gears of War the other day. This is strange considering I have neither played the game for any real length of time nor even own an Xbox. The dream was interesting enough and when I had woken, I had drilled my fingernails into my palm from a clenched fist. Apparently, the game is frustrating in every format. Upon recollection, I started to understand something about Amethyst. If playing as a techan party, a DM could recreate ANY first person shooter that has ever been made. From Doom, to Quake, to Half Life to Fear, to Gears of War, you begin with basic weapon, travel through a landscape killing monsters, all the while upgrading your weapons from crowbars and shotguns to plasma cannons and rocket launchers. Gears of War has an additional similarity because of its cooperative format—where multiple players can team up to tackle the game instead of trying to take each other out. In Amethyst, the players start with TL0 rifles and pistols and by the time they reach epic, they have upgraded to power armour, thumper rifles, and rail cannons. Although it was not our intent to create the possibilities of such empty storytelling, a group could go into the game with that mentality. This also means a GM could recreate nearly any one of these franchises with Amethyst with little to no modifications. Of them, I think Fear would be my favourite to see recreated using these rules. It was my favourite of those games.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4618918, member: 58907"] Ohhh....you have no idea...There are certain elements you will simply love. :) ___________________________________ It will be interesting to see how our Free RPG turns out. I think it is as much of a challenge to players as it is to the GM. As stated before, it will have additional downloadable content which includes 5 premade techan characters and three additional encounters a GM can add to flesh out the module and extend the mounting tension before its conclusion. I was dreaming of Gears of War the other day. This is strange considering I have neither played the game for any real length of time nor even own an Xbox. The dream was interesting enough and when I had woken, I had drilled my fingernails into my palm from a clenched fist. Apparently, the game is frustrating in every format. Upon recollection, I started to understand something about Amethyst. If playing as a techan party, a DM could recreate ANY first person shooter that has ever been made. From Doom, to Quake, to Half Life to Fear, to Gears of War, you begin with basic weapon, travel through a landscape killing monsters, all the while upgrading your weapons from crowbars and shotguns to plasma cannons and rocket launchers. Gears of War has an additional similarity because of its cooperative format—where multiple players can team up to tackle the game instead of trying to take each other out. In Amethyst, the players start with TL0 rifles and pistols and by the time they reach epic, they have upgraded to power armour, thumper rifles, and rail cannons. Although it was not our intent to create the possibilities of such empty storytelling, a group could go into the game with that mentality. This also means a GM could recreate nearly any one of these franchises with Amethyst with little to no modifications. Of them, I think Fear would be my favourite to see recreated using these rules. It was my favourite of those games. [/QUOTE]
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