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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 5045910" data-attributes="member: 58907"><p>It's been a month and we're finally back. I didn't want to post useless drivel during the shopping season and have something worthwhile when the time was right. For one, stage 2 of NeuroSpasta playtesting just began. This involves not only all the updated rules from the past five months of testing but now all the setting detail as well. </p><p></p><p>On the Amethyst front, the Biohazard module I had once promised for November is finally finished. Copies have been mailed out to several websites and expect it available both here and at Goodman Games relatively soon. As promised, this module is free and showcases the new modern combat rules being utilized in both Amethyst and NeuroSpasta. Gamers are encouraged to post their feedback on our forums to make the final product of Amethyst the best it can be. </p><p></p><p>Additionally, starting this week, DEM will be starting a series of video commentaries dealing with the development of its artwork. Both myself and Nick Greenwood contributed to the video. No, you won't be seeing us. Instead, you will see some of Amethyst's best artwork from early sketches to their final forms. There are dozens of pieces never before seen.</p><p></p><p>The first part is available here</p><p></p><p></p><p>[ame=http://www.youtube.com/watch?v=Z6uVFKYgNuY]YouTube - Amethyst: Artistic Retrospective - Part 1.wmv[/ame]</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 5045910, member: 58907"] It's been a month and we're finally back. I didn't want to post useless drivel during the shopping season and have something worthwhile when the time was right. For one, stage 2 of NeuroSpasta playtesting just began. This involves not only all the updated rules from the past five months of testing but now all the setting detail as well. On the Amethyst front, the Biohazard module I had once promised for November is finally finished. Copies have been mailed out to several websites and expect it available both here and at Goodman Games relatively soon. As promised, this module is free and showcases the new modern combat rules being utilized in both Amethyst and NeuroSpasta. Gamers are encouraged to post their feedback on our forums to make the final product of Amethyst the best it can be. Additionally, starting this week, DEM will be starting a series of video commentaries dealing with the development of its artwork. Both myself and Nick Greenwood contributed to the video. No, you won't be seeing us. Instead, you will see some of Amethyst's best artwork from early sketches to their final forms. There are dozens of pieces never before seen. The first part is available here [ame=http://www.youtube.com/watch?v=Z6uVFKYgNuY]YouTube - Amethyst: Artistic Retrospective - Part 1.wmv[/ame] [/QUOTE]
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