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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 5225013" data-attributes="member: 58907"><p>FRIDGE OVER THE RIVER KWAI</p><p>Sorry for the delay. So here we are, returning to our battle from two weeks ago.</p><p></p><p>ROUND 3</p><p>Mike the Stalker unleashed his Grand Slam ability that attacks a target up to three times as long as the target is not bloodied on the second Skegg, hitting twice. Grayson the Marshal offered up Make Room again, giving Mike the Stalker another round of Combat Theatrics, taking out two more puggs.</p><p></p><p><img src="http://www.diasexmachina.com/Images/Round3.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The puggs assaulted and swarmed the group. However, they were unable to dish out much damage. Meanwhile, the final puggs and another Skegg charged from the edge. Conan the Grounder was hit thanks to the reach on the Skegg’s prodder. He was also surrounded by three puggs and a skegg. Chris the Medical Operator was hit twice by puggs, taking 10 damage. </p><p></p><p>Since Chris the Medical Operator was trapped in close combat, he shifted a square back out of combat. He then followed-up by Weak Spot, doing 9 damage and weakening one of the Skeggs. Brad the Mechanical Operator used the Weapon Savant ability on the Skegg Chris just damaged, doing 10 damage and finally killing it. Conan used Head Down which allowed him to move out of dire situation and gain a bonus to AC. He also could not grant combat advantage though he could be hit with opportunity attacks. However, with a 25 AC with Head Down, he escaped harm. He then lobbed his last grenade, taking out three puggs.</p><p></p><p>ROUND 4</p><p>Mike the Stalker unleashed another round of Combat Theatrics, taking out two more puggs. Grayson offered Make Room to Mike the Stalker, who repeated his attack, doing 19 damage. The skegg is still alive. Mike is also out of ammo on both pistols.</p><p></p><p><img src="http://www.diasexmachina.com/Images/Round4.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Conan the Grounder was now out in the open. With his ability still working from his previous round, his 25AC prevents most attacks as he is surrounded on all sides by puggs and 2 skeggs. Even with this, two puggs still hit inflicting 8 damage.</p><p></p><p>Brad the Operator used a legal maneuver (unfortunately) to lob a grenade at Conan the Grounder’s feet. Six puggs are hit and killed. The skegg is knocked prone. Conan the Grounder was shockingly not hurt (hmmm). Conan moved from the mayhem around him and used Covering Fire on the less damaged Skegg. He hit, doing 8 points of damage and immobilizing the target. However, the skegg’s ability allowed it to strike back with reach, hurting Conan in a counterattack for 12 points of damage. Conan was bloodied.</p><p></p><p>Chris the Operator ended the round by using Natural Healer on Conan the Grounder, recovering 17 hit points, and then attacked a skegg, missing him.</p><p></p><p><img src="http://www.diasexmachina.com/Images/Round5.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>ROUND 5</p><p>Mike’s flagrant ammunition usage caught up with him and he was forced to use two move actions to reload both pistols, taking him out of this round. Grayson uses Stick to the Plan, which was a 2[W] damage hit with an ally move. He attacked the immobilized skegg, inflicting 16 damage. He then shifted two allies (Conan and Brad) away from close combat with the remaining puggs and skeggs. </p><p></p><p>Despite the skegg being immobilized, it has reach and attacked Conan the Grounder, doing another 10 damage. It then threw a pugg with its minor action, moving it to base with Conan the Grounder, hitting as well, and doing 2 damage. Another pugg attacked Conan the Grounder and missed.</p><p></p><p>Chris delayed his turn to go after Brad and Conan. Brad the Operator attacked the other skegg with Move to Assist, a 2[W] attack which allowed a shift and an ally heal. His attack hit, doing 9 damage. Conan shifted back a square and laid down Rapid Fire, killing two more puggs. Chris ended the round using Field Shot, doing 14 damage on a skegg and shifting two squares back away from combat.</p><p></p><p><img src="http://www.diasexmachina.com/Images/Round6.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>ROUND 6</p><p>Mike the Stalker opened the round with Kinetic and Fluid, which allowed an attack, shift 4 squares, then another attack. His first attack hits, killing the lead skegg. He shifted but since the power must target the space opponent, he is unable to make his follow-up attack. </p><p></p><p><img src="http://www.diasexmachina.com/Images/End.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Grayson the Marshal directed Mike to make another round of Combat Theatrics, hitting twice, and killing the last Skegg as well. </p><p></p><p>This ends combat.</p><p></p><p>The end of the battle resulted in total victory for our techans. Two characters had been reduced to half hit points but a timed heal from the Operator fixed that. We discovered many things from this battle, the most important being that the presumed imbalances claimed by some people appear to be based on individual experiences based on the battles at hand. When we ran the encounter, the Stalker was the single most powerful class in the game. Combat Theatrics was devastating to both large targets and minions. With a Marshal on the table, the leader would use Make Room and offer yet another attack with the Stalker, offloading Combat Theatrics a second time. Meanwhile, the Grounder is placing Area Denials on the table, forcing enemies to suffer an attack when they cross it.</p><p></p><p>Lobbed grenades cleared out the minions and the Grounder continued his controller roll by launching both Strafe and Rapid Fire attacks. One is an at-will wall3 attack while the other is an encounter wall3 which includes a move. </p><p></p><p>The techan characters were designed to enmesh with each other, not with fantasy characters. When they do, their defined roles change. A Stalker’s role changes depending on this power choices, the same as Operator. The Grounder is controller unless paired with a Marshall. Add in certain powers, and he takes on properties of a Defender.</p><p></p><p>That being said, we are endeavoring to make our rules more comfortable to new players.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 5225013, member: 58907"] FRIDGE OVER THE RIVER KWAI Sorry for the delay. So here we are, returning to our battle from two weeks ago. ROUND 3 Mike the Stalker unleashed his Grand Slam ability that attacks a target up to three times as long as the target is not bloodied on the second Skegg, hitting twice. Grayson the Marshal offered up Make Room again, giving Mike the Stalker another round of Combat Theatrics, taking out two more puggs. [IMG]http://www.diasexmachina.com/Images/Round3.JPG[/IMG] The puggs assaulted and swarmed the group. However, they were unable to dish out much damage. Meanwhile, the final puggs and another Skegg charged from the edge. Conan the Grounder was hit thanks to the reach on the Skegg’s prodder. He was also surrounded by three puggs and a skegg. Chris the Medical Operator was hit twice by puggs, taking 10 damage. Since Chris the Medical Operator was trapped in close combat, he shifted a square back out of combat. He then followed-up by Weak Spot, doing 9 damage and weakening one of the Skeggs. Brad the Mechanical Operator used the Weapon Savant ability on the Skegg Chris just damaged, doing 10 damage and finally killing it. Conan used Head Down which allowed him to move out of dire situation and gain a bonus to AC. He also could not grant combat advantage though he could be hit with opportunity attacks. However, with a 25 AC with Head Down, he escaped harm. He then lobbed his last grenade, taking out three puggs. ROUND 4 Mike the Stalker unleashed another round of Combat Theatrics, taking out two more puggs. Grayson offered Make Room to Mike the Stalker, who repeated his attack, doing 19 damage. The skegg is still alive. Mike is also out of ammo on both pistols. [IMG]http://www.diasexmachina.com/Images/Round4.JPG[/IMG] Conan the Grounder was now out in the open. With his ability still working from his previous round, his 25AC prevents most attacks as he is surrounded on all sides by puggs and 2 skeggs. Even with this, two puggs still hit inflicting 8 damage. Brad the Operator used a legal maneuver (unfortunately) to lob a grenade at Conan the Grounder’s feet. Six puggs are hit and killed. The skegg is knocked prone. Conan the Grounder was shockingly not hurt (hmmm). Conan moved from the mayhem around him and used Covering Fire on the less damaged Skegg. He hit, doing 8 points of damage and immobilizing the target. However, the skegg’s ability allowed it to strike back with reach, hurting Conan in a counterattack for 12 points of damage. Conan was bloodied. Chris the Operator ended the round by using Natural Healer on Conan the Grounder, recovering 17 hit points, and then attacked a skegg, missing him. [IMG]http://www.diasexmachina.com/Images/Round5.JPG[/IMG] ROUND 5 Mike’s flagrant ammunition usage caught up with him and he was forced to use two move actions to reload both pistols, taking him out of this round. Grayson uses Stick to the Plan, which was a 2[W] damage hit with an ally move. He attacked the immobilized skegg, inflicting 16 damage. He then shifted two allies (Conan and Brad) away from close combat with the remaining puggs and skeggs. Despite the skegg being immobilized, it has reach and attacked Conan the Grounder, doing another 10 damage. It then threw a pugg with its minor action, moving it to base with Conan the Grounder, hitting as well, and doing 2 damage. Another pugg attacked Conan the Grounder and missed. Chris delayed his turn to go after Brad and Conan. Brad the Operator attacked the other skegg with Move to Assist, a 2[W] attack which allowed a shift and an ally heal. His attack hit, doing 9 damage. Conan shifted back a square and laid down Rapid Fire, killing two more puggs. Chris ended the round using Field Shot, doing 14 damage on a skegg and shifting two squares back away from combat. [IMG]http://www.diasexmachina.com/Images/Round6.JPG[/IMG] ROUND 6 Mike the Stalker opened the round with Kinetic and Fluid, which allowed an attack, shift 4 squares, then another attack. His first attack hits, killing the lead skegg. He shifted but since the power must target the space opponent, he is unable to make his follow-up attack. [IMG]http://www.diasexmachina.com/Images/End.JPG[/IMG] Grayson the Marshal directed Mike to make another round of Combat Theatrics, hitting twice, and killing the last Skegg as well. This ends combat. The end of the battle resulted in total victory for our techans. Two characters had been reduced to half hit points but a timed heal from the Operator fixed that. We discovered many things from this battle, the most important being that the presumed imbalances claimed by some people appear to be based on individual experiences based on the battles at hand. When we ran the encounter, the Stalker was the single most powerful class in the game. Combat Theatrics was devastating to both large targets and minions. With a Marshal on the table, the leader would use Make Room and offer yet another attack with the Stalker, offloading Combat Theatrics a second time. Meanwhile, the Grounder is placing Area Denials on the table, forcing enemies to suffer an attack when they cross it. Lobbed grenades cleared out the minions and the Grounder continued his controller roll by launching both Strafe and Rapid Fire attacks. One is an at-will wall3 attack while the other is an encounter wall3 which includes a move. The techan characters were designed to enmesh with each other, not with fantasy characters. When they do, their defined roles change. A Stalker’s role changes depending on this power choices, the same as Operator. The Grounder is controller unless paired with a Marshall. Add in certain powers, and he takes on properties of a Defender. That being said, we are endeavoring to make our rules more comfortable to new players. [/QUOTE]
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