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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 5283435" data-attributes="member: 58907"><p>NeuroSpasta has crossed its last "T" and dotted its last "I". It now stands ready. Anyone that has been tapped for playtesting, if you have not faxed in or emailed the NDA, now is the time. For those still interested, from the date of this post you have 48 hours before the files go out.</p><p></p><p>We recently added super heavy weapons, action set pieces, and general combat encounters.</p><p></p><p>Another addition is an optional rule I want to throw out there for people to read and gauge their interest. It may help people wanting a more traditional role-playing game without being tied down to tracking every 24-hour period.</p><p></p><p></p><p><strong>OPTIONAL RULE –</strong></p><p><strong>EXTENDED RESTS, POWER RESETS, & MILESTONES </strong></p><p>Simply put, there are NO extended rests in NeuroSpasta. The GM may allow them at the end of an adventure, with the GM determining when said adventure is officially over. The rules regarding extended rests are ignored (and in effect removed) until the adventure is concluded. If the game is considered one unbroken campaign, this rule is still in effect, meaning the resetting of powers and healing surges can only occur through the use of milestones.</p><p><strong>Milestones:</strong> When you reach a milestone, not only do you gain an action point, you also recover ¼ of your total healing surge value (round down), and can reset one daily power (daily attack or daily utility). At 11th level, you can reset two daily powers instead of one and at 21st level, you can reset three daily powers. However, at these additional tiers, you still only regain ¼ healing surges and one action point. If in a fantasy game, the resetting of one magic item’s daily power does not count towards your resetting of others.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 5283435, member: 58907"] NeuroSpasta has crossed its last "T" and dotted its last "I". It now stands ready. Anyone that has been tapped for playtesting, if you have not faxed in or emailed the NDA, now is the time. For those still interested, from the date of this post you have 48 hours before the files go out. We recently added super heavy weapons, action set pieces, and general combat encounters. Another addition is an optional rule I want to throw out there for people to read and gauge their interest. It may help people wanting a more traditional role-playing game without being tied down to tracking every 24-hour period. [B]OPTIONAL RULE – EXTENDED RESTS, POWER RESETS, & MILESTONES [/B] Simply put, there are NO extended rests in NeuroSpasta. The GM may allow them at the end of an adventure, with the GM determining when said adventure is officially over. The rules regarding extended rests are ignored (and in effect removed) until the adventure is concluded. If the game is considered one unbroken campaign, this rule is still in effect, meaning the resetting of powers and healing surges can only occur through the use of milestones. [B]Milestones:[/B] When you reach a milestone, not only do you gain an action point, you also recover ¼ of your total healing surge value (round down), and can reset one daily power (daily attack or daily utility). At 11th level, you can reset two daily powers instead of one and at 21st level, you can reset three daily powers. However, at these additional tiers, you still only regain ¼ healing surges and one action point. If in a fantasy game, the resetting of one magic item’s daily power does not count towards your resetting of others. [/QUOTE]
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