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<blockquote data-quote="Dias Ex Machina" data-source="post: 5559362" data-attributes="member: 58907"><p>Finally. </p><p></p><p>After over a month, the final draft of Ultramodern4’s character creation system has been completed. It now heads off to the players for a final round of testing. Suffice to say, this took a lot longer than I was expecting, having instigated over a thousand changes across the 118 page file. Everything from word replacements to entire class rewriting. This new draft includes one new ladder (the survivor) and one new class, the techie. The character progression is more complicated than even 4th Edition, reflecting the design motive of DEM in regards to U4. Where Amethyst attempts to keep in line with evolving 4Th Edition philosophy, U4 keeps with the traditional 4th Edition mindset—that of freedom of choice and complexity. I still have to read through and edit the Equipment and GM chapters, but these should be easy in comparison. After that, it’s off to its editor and then to layout. </p><p></p><p>Meanwhile, in the world of Amethyst, all paths lead to the layout artist, Joshua Raynack. The release date of Amethyst lies solely in his hands. When he finishes his layout, we’ll print a prototype and then on the heels of that, the game will be made available.</p><p></p><p>I’ll end this long overdue entry with a preview of the new SURVIVOR ladder…</p><p></p><p><strong>SURVIVOR</strong></p><p>Regardless of how you have lived or where you were raised, you have always found a kinship with nature. You find salvation where others find death. While others starve, you prosper. No matter the environment, from bitter cold to scorching heat, you know the secrets to best stay alive. You can identify which foods will kill you or which animals will attack you. This is not knowledge gleaned from books but practical experience you may have earned the hard way. You may embark on weekend expeditions in the wilderness or elect to spend your entire life isolated from industry and population. You refuse to depend on technology. If the world were to fall into ruin, you would still survive. In your spare time, you prepare yourself for the next day.</p><p>Key Abilities: Constitution, Wisdom</p><p></p><p><strong>LADDER FEATURES</strong></p><p>As a survivor, you gain all the following ladder features at character generation.</p><p></p><p><strong>BACK OF YOUR HEAD</strong></p><p>You gain a +1 bonus to Perception and an additional +1 bonus to Passive Perception.</p><p></p><p><strong>FREE RANGE</strong></p><p>You are trained in Endurance and gain the skill focus feat with it.</p><p></p><p><strong>HUNTER</strong></p><p>You can use Wisdom in place of Dexterity for attack and damage rolls for ranged attacks. You can use Constitution in place of Dexterity when applying it to your AC.</p><p></p><p><strong>NATURAL EQUILIBRIUM</strong></p><p>You gain a +2 bonus to Stealth checks when in a natural environment (forest, grass, snow, etc).</p><p></p><p><strong>SHRUG IT OFF</strong></p><p>You gain +1 bonus to Fortitude defense.</p><p></p><p><strong>3RD LEVEL </strong></p><p>Enhancement Bonuses: +1 AC; +1 Attack; +1 Fort</p><p>Select either the ability below or 1040$</p><p>Tough it Up: Roll twice for all Endurance checks and take the higher value. You also gain a +2 bonus to Fortitude defense against disease or poison attacks.</p><p></p><p><strong>6TH LEVEL</strong></p><p>Enhancement Bonuses: +2 AC; +2 Attack; +2 Fort; +1 Ref; +1 Will</p><p>Select either the ability below or 3,600$</p><p>Unimpeded Locomotion: Select two of the following terrain walks: earth walk, forest walk, ice walk, swamp walk.</p><p></p><p><strong>11TH LEVEL</strong></p><p>Enhancement Bonuses: +3 AC; +3 Attack; +3 Fort; +2 Ref; +2 Will</p><p>Select either the ability below or 18,000$</p><p>Night Eyes: You gain darkvision. </p><p></p><p><strong>16TH LEVEL</strong></p><p>Enhancement Bonuses: +4 AC; +4 Attack; +4 Will; additional +1 to either Fort or Ref.</p><p>Select either the ability below or 90,000$</p><p>Call of the Wild: You gain climb 3 and swim 3.</p><p></p><p><strong>21ST LEVEL</strong></p><p>Enhancement Bonuses: +5 AC; +5 Attack; +5 Fort; +4 Ref; +4 Will</p><p>Select either the ability below or 450,000$</p><p>Natural Resistance: You gain resist 5 fire and resist 5 cold. </p><p></p><p><strong>26TH LEVEL</strong></p><p>Enhancement Bonuses: +6 AC; +6 Attack; +6 Fort; +5 Ref; +5 Will </p><p>Select either the ability below or 2,250,000$</p><p>Commando: You gain all-around vision and truesight 2.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 5559362, member: 58907"] Finally. After over a month, the final draft of Ultramodern4’s character creation system has been completed. It now heads off to the players for a final round of testing. Suffice to say, this took a lot longer than I was expecting, having instigated over a thousand changes across the 118 page file. Everything from word replacements to entire class rewriting. This new draft includes one new ladder (the survivor) and one new class, the techie. The character progression is more complicated than even 4th Edition, reflecting the design motive of DEM in regards to U4. Where Amethyst attempts to keep in line with evolving 4Th Edition philosophy, U4 keeps with the traditional 4th Edition mindset—that of freedom of choice and complexity. I still have to read through and edit the Equipment and GM chapters, but these should be easy in comparison. After that, it’s off to its editor and then to layout. Meanwhile, in the world of Amethyst, all paths lead to the layout artist, Joshua Raynack. The release date of Amethyst lies solely in his hands. When he finishes his layout, we’ll print a prototype and then on the heels of that, the game will be made available. I’ll end this long overdue entry with a preview of the new SURVIVOR ladder… [B]SURVIVOR[/B] Regardless of how you have lived or where you were raised, you have always found a kinship with nature. You find salvation where others find death. While others starve, you prosper. No matter the environment, from bitter cold to scorching heat, you know the secrets to best stay alive. You can identify which foods will kill you or which animals will attack you. This is not knowledge gleaned from books but practical experience you may have earned the hard way. You may embark on weekend expeditions in the wilderness or elect to spend your entire life isolated from industry and population. You refuse to depend on technology. If the world were to fall into ruin, you would still survive. In your spare time, you prepare yourself for the next day. Key Abilities: Constitution, Wisdom [B]LADDER FEATURES[/B] As a survivor, you gain all the following ladder features at character generation. [B]BACK OF YOUR HEAD[/B] You gain a +1 bonus to Perception and an additional +1 bonus to Passive Perception. [B]FREE RANGE[/B] You are trained in Endurance and gain the skill focus feat with it. [B]HUNTER[/B] You can use Wisdom in place of Dexterity for attack and damage rolls for ranged attacks. You can use Constitution in place of Dexterity when applying it to your AC. [B]NATURAL EQUILIBRIUM[/B] You gain a +2 bonus to Stealth checks when in a natural environment (forest, grass, snow, etc). [B]SHRUG IT OFF[/B] You gain +1 bonus to Fortitude defense. [B]3RD LEVEL [/B] Enhancement Bonuses: +1 AC; +1 Attack; +1 Fort Select either the ability below or 1040$ Tough it Up: Roll twice for all Endurance checks and take the higher value. You also gain a +2 bonus to Fortitude defense against disease or poison attacks. [B]6TH LEVEL[/B] Enhancement Bonuses: +2 AC; +2 Attack; +2 Fort; +1 Ref; +1 Will Select either the ability below or 3,600$ Unimpeded Locomotion: Select two of the following terrain walks: earth walk, forest walk, ice walk, swamp walk. [B]11TH LEVEL[/B] Enhancement Bonuses: +3 AC; +3 Attack; +3 Fort; +2 Ref; +2 Will Select either the ability below or 18,000$ Night Eyes: You gain darkvision. [B]16TH LEVEL[/B] Enhancement Bonuses: +4 AC; +4 Attack; +4 Will; additional +1 to either Fort or Ref. Select either the ability below or 90,000$ Call of the Wild: You gain climb 3 and swim 3. [B]21ST LEVEL[/B] Enhancement Bonuses: +5 AC; +5 Attack; +5 Fort; +4 Ref; +4 Will Select either the ability below or 450,000$ Natural Resistance: You gain resist 5 fire and resist 5 cold. [B]26TH LEVEL[/B] Enhancement Bonuses: +6 AC; +6 Attack; +6 Fort; +5 Ref; +5 Will Select either the ability below or 2,250,000$ Commando: You gain all-around vision and truesight 2. [/QUOTE]
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