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[Diaspora] Friday Night Science Fiction
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<blockquote data-quote="Paka" data-source="post: 5004791" data-attributes="member: 100"><p><strong>Valiance Corporation Action Memo - Sars Family Oxygen Mining Company Contract</strong></p><p></p><p><u>Valiance Corporation Action Memo - Sars Family Oxygen Mining Company Contract</u></p><p></p><p><strong>To</strong>: The Board, Diplomatic Corps. - Candor, Diplomatic Corps. - Lodi, Paul Rojas, Libertine Logbook</p><p></p><p><strong>Opportunity</strong>: Sars Family Oxygen Mining Company arrived at the Valiance main satellite, in geosynchronous orbit above Vestal City. They docked with a newly christened slipship from New Ovid but registered as the Credence with a Vestal shipyard, on the fringe but surely trustworthy.</p><p></p><p>Paul Rojas, an up and coming middle manager, was given a crew with all of the skills necessary to broker corporate policy across slipstreams. Along with Mr. Rojas was Captain Carter Manning of his Valiance-leased ship, The Libertine, and Anton Kilkenny, a new hire, a highly decorated engineer from Ithaca.</p><p></p><p>The Sars family was seeking supplies, military-grade weapons and the ability to ship their deep-mined oxygen beyond Lodi. </p><p></p><p><strong>Actions</strong>: Rojas' team had legitimate concerns. Lodi has a reputation for piracy and terrorism and the Sars family's ship was of dubious origin, a New Ovid made slave ship. Kilkenny's initial scans noted that the ship's hold was filled with cryo-tubes filled with clone slaves. As part of the negotation process, these slaves were awoken and freed, relocated by a non-profit, non-governmental organization that aids clone-refugees who have made their way to the Vestal system.</p><p></p><p>The Sars family's mining is among many holdings on their moon. They are also involved in the Lodi barter economy and to some interpretations, their family could be seen as a crime family or even a full-blown syndicate. The Sars delegation was comprised of the eldest son, Carlov Sars, their eldest daughter, Min Sars and a cousin named Solace, a clone. How Solace was a cousin when he was indeed vat-grown was not clear, though the adoption of outsiders into a family, even clones, and calling them cousins is not uncommon in Lodi.</p><p></p><p>With Kilkenny on board the Credence as engineer and Min on board the Libertine the ships traveled to Lodi via the Candor slipknots.</p><p></p><p><strong>Profit</strong>: After a month of hard negotiations, the team set up a foothold with the Sars Family that should prove profitable before too long, giving the Valiance Corporation a strong place at the Lodi table. Rojas convinced the patriarch of the family, a hard-nosed vacuum-warrior named Kale Sars to give Candor's mining robots a try, despite Lodi's strong superstitions and bigotry against machines of that sort.</p><p></p><p>Kale signed his name to an agreement that would get the mining operations away from its slave-based economy and into a robotic foundation, as long as it proved profitable after a quarter of work.</p><p></p><p>Congratulations to Paul Rojas, who not only sealed a fine deal for Valiance Corporation profit and anti-slavery morals but also found himself a fine relationship with Min Sars, with whom he has entered into a romantic engagement. Should marriage blossom, this will only further strengthen the corporation's base in Lodi, as Min is cunning, archive-trained librarian and based on Lodi law, stands to inherit a controlling share of the mining company along with her brother.</p><p></p><p>Stockholders Major and Stockholders Minor will be notified of this success once the deal is brokered with Candor's robotic engineers and we have a firm quarter of robot-driven profit at the mines. The Board is pleased that not only was a profit opportunity was created in a place where few see any but that in doing so, New Ovid was given a nice bruised eye in the process.</p><p></p><p></p><p></p><p><strong>Mechanical Thoughts</strong>:</p><p></p><p><em>We had set up a cool playground but could we play there?</em></p><p><em></em></p><p><em>Yes, we could. We breezed through stunts and left some blank for later. Honestly, I think we could start the game with nothing but aspects and fill in skills and stunts as we went.</em></p><p><em></em></p><p><em>I set up a nice situation with profit coming into conflict with morals and family and corporation with the possibilities there for gun-play and space piracy if that is how the star decides to go nova.</em></p><p><em></em></p><p><em>All being very corporate, I basically sent the players on a mission and off they went. The first part of the game was spent making rolls that put aspects on things in case <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> went poorly.</em></p><p><em></em></p><p><em>Storn's hard gambling starship engineer made an engineering roll to put a shut-down over-ride on the Sars family's ship, the Credence and it was an aspect, Shut-down over-ride.</em></p><p><em></em></p><p><em>Pete's clone space captain tossed up an Emergency Shut-down for his own ship in case the Sars kids tried to hijack 'em.</em></p><p><em></em></p><p><em>This was all being done together, as a group, a kind of team effort. I wanted some scenes with the characters alone, a kind flash of them each in their home environment.</em></p><p><em></em></p><p><em>Did a scene with Pete among his clone brothers and sisters, all touching in a kind of web of hands on shoulders and on hips, discussing their distrust of Valiance but hope now that they were free. Pete made a nice speech and I asked him to make an Orate roll and put an aspect on the clone family, "Hope for the future..."</em></p><p><em></em></p><p><em>JC's corporate middle man had a scene at a party of corporate suits, all discussing Rojas' most recent assignment, with jokes being amde about clones and a backwater assignment to Lodi. JC delivered a really nice line about how teams like his were the future of the company and again, I asked for a roll, putting the aspect on the company, "We are the future of Valiance Corp."</em></p><p><em></em></p><p><em>Storn's gambler was in a high stakes game with the upper level CEO's when the Sars eldest son came in and started playing. Storn used gambling to put a taggable aspect on him, "I know your tell."</em></p><p><em></em></p><p><em>I like those kinds of little conflicts. The conflicts don't change the world as much as allow the character to attempt to put a spice in the soup. Even if they failed, something would have happened to add taste. As it is, the aspects are there, offering mechanical benefits for future conflicts.</em></p><p><em></em></p><p><em>I need to write about the social combat we had but its getting late and I am getting tired. More on the social combat tomorrow. I really liked how it shook out.</em></p></blockquote><p></p>
[QUOTE="Paka, post: 5004791, member: 100"] [b]Valiance Corporation Action Memo - Sars Family Oxygen Mining Company Contract[/b] [U]Valiance Corporation Action Memo - Sars Family Oxygen Mining Company Contract[/U] [B]To[/B]: The Board, Diplomatic Corps. - Candor, Diplomatic Corps. - Lodi, Paul Rojas, Libertine Logbook [B]Opportunity[/B]: Sars Family Oxygen Mining Company arrived at the Valiance main satellite, in geosynchronous orbit above Vestal City. They docked with a newly christened slipship from New Ovid but registered as the Credence with a Vestal shipyard, on the fringe but surely trustworthy. Paul Rojas, an up and coming middle manager, was given a crew with all of the skills necessary to broker corporate policy across slipstreams. Along with Mr. Rojas was Captain Carter Manning of his Valiance-leased ship, The Libertine, and Anton Kilkenny, a new hire, a highly decorated engineer from Ithaca. The Sars family was seeking supplies, military-grade weapons and the ability to ship their deep-mined oxygen beyond Lodi. [B]Actions[/B]: Rojas' team had legitimate concerns. Lodi has a reputation for piracy and terrorism and the Sars family's ship was of dubious origin, a New Ovid made slave ship. Kilkenny's initial scans noted that the ship's hold was filled with cryo-tubes filled with clone slaves. As part of the negotation process, these slaves were awoken and freed, relocated by a non-profit, non-governmental organization that aids clone-refugees who have made their way to the Vestal system. The Sars family's mining is among many holdings on their moon. They are also involved in the Lodi barter economy and to some interpretations, their family could be seen as a crime family or even a full-blown syndicate. The Sars delegation was comprised of the eldest son, Carlov Sars, their eldest daughter, Min Sars and a cousin named Solace, a clone. How Solace was a cousin when he was indeed vat-grown was not clear, though the adoption of outsiders into a family, even clones, and calling them cousins is not uncommon in Lodi. With Kilkenny on board the Credence as engineer and Min on board the Libertine the ships traveled to Lodi via the Candor slipknots. [B]Profit[/B]: After a month of hard negotiations, the team set up a foothold with the Sars Family that should prove profitable before too long, giving the Valiance Corporation a strong place at the Lodi table. Rojas convinced the patriarch of the family, a hard-nosed vacuum-warrior named Kale Sars to give Candor's mining robots a try, despite Lodi's strong superstitions and bigotry against machines of that sort. Kale signed his name to an agreement that would get the mining operations away from its slave-based economy and into a robotic foundation, as long as it proved profitable after a quarter of work. Congratulations to Paul Rojas, who not only sealed a fine deal for Valiance Corporation profit and anti-slavery morals but also found himself a fine relationship with Min Sars, with whom he has entered into a romantic engagement. Should marriage blossom, this will only further strengthen the corporation's base in Lodi, as Min is cunning, archive-trained librarian and based on Lodi law, stands to inherit a controlling share of the mining company along with her brother. Stockholders Major and Stockholders Minor will be notified of this success once the deal is brokered with Candor's robotic engineers and we have a firm quarter of robot-driven profit at the mines. The Board is pleased that not only was a profit opportunity was created in a place where few see any but that in doing so, New Ovid was given a nice bruised eye in the process. [B]Mechanical Thoughts[/B]: [I]We had set up a cool playground but could we play there? Yes, we could. We breezed through stunts and left some blank for later. Honestly, I think we could start the game with nothing but aspects and fill in skills and stunts as we went. I set up a nice situation with profit coming into conflict with morals and family and corporation with the possibilities there for gun-play and space piracy if that is how the star decides to go nova. All being very corporate, I basically sent the players on a mission and off they went. The first part of the game was spent making rolls that put aspects on things in case :):):):) went poorly. Storn's hard gambling starship engineer made an engineering roll to put a shut-down over-ride on the Sars family's ship, the Credence and it was an aspect, Shut-down over-ride. Pete's clone space captain tossed up an Emergency Shut-down for his own ship in case the Sars kids tried to hijack 'em. This was all being done together, as a group, a kind of team effort. I wanted some scenes with the characters alone, a kind flash of them each in their home environment. Did a scene with Pete among his clone brothers and sisters, all touching in a kind of web of hands on shoulders and on hips, discussing their distrust of Valiance but hope now that they were free. Pete made a nice speech and I asked him to make an Orate roll and put an aspect on the clone family, "Hope for the future..." JC's corporate middle man had a scene at a party of corporate suits, all discussing Rojas' most recent assignment, with jokes being amde about clones and a backwater assignment to Lodi. JC delivered a really nice line about how teams like his were the future of the company and again, I asked for a roll, putting the aspect on the company, "We are the future of Valiance Corp." Storn's gambler was in a high stakes game with the upper level CEO's when the Sars eldest son came in and started playing. Storn used gambling to put a taggable aspect on him, "I know your tell." I like those kinds of little conflicts. The conflicts don't change the world as much as allow the character to attempt to put a spice in the soup. Even if they failed, something would have happened to add taste. As it is, the aspects are there, offering mechanical benefits for future conflicts. I need to write about the social combat we had but its getting late and I am getting tired. More on the social combat tomorrow. I really liked how it shook out.[/I] [/QUOTE]
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