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General Tabletop Discussion
*Dungeons & Dragons
Dice Fudging and Twist Endings
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<blockquote data-quote="Swarmkeeper" data-source="post: 8952445" data-attributes="member: 6921763"><p>I'm in the camp of <em>not fudging</em> (i.e rolling in the open) and having the DM only call for rolls that have <em>meaningful consequences </em>as a failure condition. If, as DM, I'm not prepared to accept the <em>meaningful consequences</em> of a failed roll, I need to question myself on why I'm calling for a roll in the first place. And this is all predicated on the players being able to make informed decisions for their PCs - at our table, the players have some sense of what's at stake before the dice hit the table.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8952445, member: 6921763"] I'm in the camp of [I]not fudging[/I] (i.e rolling in the open) and having the DM only call for rolls that have [I]meaningful consequences [/I]as a failure condition. If, as DM, I'm not prepared to accept the [I]meaningful consequences[/I] of a failed roll, I need to question myself on why I'm calling for a roll in the first place. And this is all predicated on the players being able to make informed decisions for their PCs - at our table, the players have some sense of what's at stake before the dice hit the table. [/QUOTE]
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