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General Tabletop Discussion
*Dungeons & Dragons
Dice Fudging and Twist Endings
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<blockquote data-quote="Cadence" data-source="post: 8954549" data-attributes="member: 6701124"><p>I think there are lots of cases where a conscious decision isn't made - the DM doesn't think about fudging it unless something draws their attention. IRL, if I see that an airplane has crashed into a house I will call 911 I don't think I'm meaningfully evaluating whether planes have hit houses as I drive through the neighborhood (or if they're in fire, or have people in masks carrying out the TV), and it would feel odd to me if any neighbor worried I was deciding willy nilly if I should call 911 on them.</p><p></p><p>That being said, it certainly seems solid to me to suspect that any die roll of a similar nature would be subject to fudging!</p><p></p><p>I'm not sure that dice fudging feels different to me than timely bad/good tactics or reinforcements showing up/not showing up, etc... "Crap, that fight was too easy, get ready for wandering monsters to weaken us before the BBEG". Or if the monsters always seemed to offer terms if it swung against the party, or reinforcements showed up if the party was doing well, etc... But I get that die fudging feels worse to some/many.</p><p></p><p>I wonder how personal preference varies on these things. I think I hate 13th ages day=fixed number of encounters method of enforcing balance than I do a rare dice fudge to do so.</p><p></p><p>Would it feel different to you if the DM had a limited metacurrency they could spend to adjust things on the fly?</p></blockquote><p></p>
[QUOTE="Cadence, post: 8954549, member: 6701124"] I think there are lots of cases where a conscious decision isn't made - the DM doesn't think about fudging it unless something draws their attention. IRL, if I see that an airplane has crashed into a house I will call 911 I don't think I'm meaningfully evaluating whether planes have hit houses as I drive through the neighborhood (or if they're in fire, or have people in masks carrying out the TV), and it would feel odd to me if any neighbor worried I was deciding willy nilly if I should call 911 on them. That being said, it certainly seems solid to me to suspect that any die roll of a similar nature would be subject to fudging! I'm not sure that dice fudging feels different to me than timely bad/good tactics or reinforcements showing up/not showing up, etc... "Crap, that fight was too easy, get ready for wandering monsters to weaken us before the BBEG". Or if the monsters always seemed to offer terms if it swung against the party, or reinforcements showed up if the party was doing well, etc... But I get that die fudging feels worse to some/many. I wonder how personal preference varies on these things. I think I hate 13th ages day=fixed number of encounters method of enforcing balance than I do a rare dice fudge to do so. Would it feel different to you if the DM had a limited metacurrency they could spend to adjust things on the fly? [/QUOTE]
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