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Dice Fudging and Twist Endings
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<blockquote data-quote="Kai Lord" data-source="post: 8954613" data-attributes="member: 3570"><p>I don't like fudging die rolls nor do I ever want my DM to fudge. It just feels wrong and cheap (to me, your mileage may vary.)</p><p></p><p>However me and my buddies don't like just giving the dice carte blanche to utterly <em>ruin </em>people's fun either. To me that defeats the purpose of the game so we always at least try to orchestrate scenarios where it isn't so much "succeed or die" as it is "succeed or survive and regroup." Because in my experience the latter absolutely can feel like a crushing defeat of sorts, though rarely the fun/game ruining kind, and can even lead to greater feelings of euphoria when the PC's make their comeback and <em>do </em>emerge victorious. So if a fight goes bad and for whatever reason a PC or PC's can't escape then we tend to steer toward the time honored tradition of having the villain gloat before making his or her exit rather than mercilessly finishing off one of the heroes. To me that isn't "fudging" since it doesn't involve a die roll and is just the DM exercising his or her right to play the NPC's however he or she wishes.</p><p></p><p>Of course we always reserve the right for PC's to tackle some life or death threat head-on because they feel equally excited to either take out some bad guy <em>or</em> go out in a blaze of glory which does bring the chance of character death front and center but at least it's on the player's terms and super cinematic win or lose.</p><p></p><p>But I've experienced too many times over the past few decades as both a player and DM having some fluke roll absolutely ruining someone's experience (and sometimes ruining an adventure and worse yet sometimes ruining an entire <em>campaign</em>) for me to ever join the "victory is only sweet if death lurks around every corner" camp. Nah, not to me. Life is too short to leave that much to chance and I'd rather hedge bets that players and DM's alike will have fun more often than not.</p></blockquote><p></p>
[QUOTE="Kai Lord, post: 8954613, member: 3570"] I don't like fudging die rolls nor do I ever want my DM to fudge. It just feels wrong and cheap (to me, your mileage may vary.) However me and my buddies don't like just giving the dice carte blanche to utterly [I]ruin [/I]people's fun either. To me that defeats the purpose of the game so we always at least try to orchestrate scenarios where it isn't so much "succeed or die" as it is "succeed or survive and regroup." Because in my experience the latter absolutely can feel like a crushing defeat of sorts, though rarely the fun/game ruining kind, and can even lead to greater feelings of euphoria when the PC's make their comeback and [I]do [/I]emerge victorious. So if a fight goes bad and for whatever reason a PC or PC's can't escape then we tend to steer toward the time honored tradition of having the villain gloat before making his or her exit rather than mercilessly finishing off one of the heroes. To me that isn't "fudging" since it doesn't involve a die roll and is just the DM exercising his or her right to play the NPC's however he or she wishes. Of course we always reserve the right for PC's to tackle some life or death threat head-on because they feel equally excited to either take out some bad guy [I]or[/I] go out in a blaze of glory which does bring the chance of character death front and center but at least it's on the player's terms and super cinematic win or lose. But I've experienced too many times over the past few decades as both a player and DM having some fluke roll absolutely ruining someone's experience (and sometimes ruining an adventure and worse yet sometimes ruining an entire [I]campaign[/I]) for me to ever join the "victory is only sweet if death lurks around every corner" camp. Nah, not to me. Life is too short to leave that much to chance and I'd rather hedge bets that players and DM's alike will have fun more often than not. [/QUOTE]
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