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General Tabletop Discussion
*Dungeons & Dragons
Dice Fudging and Twist Endings
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<blockquote data-quote="tabletopreloaded" data-source="post: 8957096" data-attributes="member: 7040229"><p>To each their own. I'll just repeat that the dice to me are secondary to the gameplay. And just to be clear, when I say gameplay, I'm referring to the experience players have within the game I don't alter player dice or override their decisions, so I don't think I'm compromising their experience. On the other hand, I don't see the need for fundamental consistency as a DM. Dice give me numbers to work with when I don't have a specific outcome in mind. It's not a contest between "the dice matter" vs, "the dice only matter when I feel like it". It's more like "the dice matter when they provide <em>reasonable</em> outcomes that advance my campaign". For example, when I roll for the last monster in a small encounter, I may have already ruled out a player death--the encounter is over in my book. I may just be checking whether the monster deals enough damage for a player to need a healing potion afterwards. While I could have been rolling publicly, it saves both I and the party some uninvited headache when we don't have to explain away an awkward roll like this one. This requires some judgment, of course, but I'm okay with that. My players, who know that I may course-correct dice rolls behind the scenes, are also okay with that. Considering I'm upfront about it, I don't see any harm in fudging, but you do you.</p></blockquote><p></p>
[QUOTE="tabletopreloaded, post: 8957096, member: 7040229"] To each their own. I'll just repeat that the dice to me are secondary to the gameplay. And just to be clear, when I say gameplay, I'm referring to the experience players have within the game I don't alter player dice or override their decisions, so I don't think I'm compromising their experience. On the other hand, I don't see the need for fundamental consistency as a DM. Dice give me numbers to work with when I don't have a specific outcome in mind. It's not a contest between "the dice matter" vs, "the dice only matter when I feel like it". It's more like "the dice matter when they provide [I]reasonable[/I] outcomes that advance my campaign". For example, when I roll for the last monster in a small encounter, I may have already ruled out a player death--the encounter is over in my book. I may just be checking whether the monster deals enough damage for a player to need a healing potion afterwards. While I could have been rolling publicly, it saves both I and the party some uninvited headache when we don't have to explain away an awkward roll like this one. This requires some judgment, of course, but I'm okay with that. My players, who know that I may course-correct dice rolls behind the scenes, are also okay with that. Considering I'm upfront about it, I don't see any harm in fudging, but you do you. [/QUOTE]
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