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General Tabletop Discussion
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Dice Fudging and Twist Endings
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<blockquote data-quote="tabletopreloaded" data-source="post: 8958086" data-attributes="member: 7040229"><p>From the DM's point of view, sure. But this is why I said that public, stakes-declared rolling reduces <em>player</em> uncertainty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If they know what the possible outcomes are in advance of every roll, there can be no immediate surprises <em>from the players' perspective</em>. When a monster strikes for heavy damage, did it just a lucky hit, or is it really that powerful? I'd rather my descriptions tell them than my dice:</p><p></p><p>"The demon lurches forward with an otherworldly grin. Raising his monstrous, solid-marble club fifteen feet into the air, he crashes down on Gryfyth's sprawling, incapacitated form . . . "</p><p></p><p>* T<em>he dice roll behind a DM screen. *</em> I count the damage up: 36 bludgeoning damage, which is enough to finish off the PC. But this scene is merely a fearful introduction to the BBEG's demon-accomplice. This guy should not be killing a player, and doing so now would derail the party right before it reaches the town and restocks their supplies. So for the first (and hopefully last) time in the campaign, I change the dice.</p><p></p><p>" . . . delivering a crushing blow to the helpless fighter. His party can only watch in horror as the weight shatters his plate armor, grinding his bones down in a single blow to ashen rubble. Gryfyth is alive--his HP reduced to just 2HP--but he won't be battle-ready for a long, long time."</p></blockquote><p></p>
[QUOTE="tabletopreloaded, post: 8958086, member: 7040229"] From the DM's point of view, sure. But this is why I said that public, stakes-declared rolling reduces [I]player[/I] uncertainty :) If they know what the possible outcomes are in advance of every roll, there can be no immediate surprises [I]from the players' perspective[/I]. When a monster strikes for heavy damage, did it just a lucky hit, or is it really that powerful? I'd rather my descriptions tell them than my dice: "The demon lurches forward with an otherworldly grin. Raising his monstrous, solid-marble club fifteen feet into the air, he crashes down on Gryfyth's sprawling, incapacitated form . . . " * T[I]he dice roll behind a DM screen. *[/I] I count the damage up: 36 bludgeoning damage, which is enough to finish off the PC. But this scene is merely a fearful introduction to the BBEG's demon-accomplice. This guy should not be killing a player, and doing so now would derail the party right before it reaches the town and restocks their supplies. So for the first (and hopefully last) time in the campaign, I change the dice. " . . . delivering a crushing blow to the helpless fighter. His party can only watch in horror as the weight shatters his plate armor, grinding his bones down in a single blow to ashen rubble. Gryfyth is alive--his HP reduced to just 2HP--but he won't be battle-ready for a long, long time." [/QUOTE]
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