Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dice Fudging and Twist Endings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMZ2112" data-source="post: 8959916" data-attributes="member: 78752"><p>The decision not to abide by the result of a hidden die roll is a terrible responsibility, one that requires the explicit trust of everyone at the table and should still only be used at the uttermost end of need. But when that end is reached, that decision should absolutely be made. The fairness of dice and the reliabilty of rulebooks are illusions, no more real than any of the campaign's fiction.</p><p></p><p>It's the <em>dungeon master's</em> job to ensure everyone at the table is treated fairly and has fun, and we do this ceaselessly without any aid from dice or text. So why are we so quick to abdicate that responsibility as soon as a cheaply-manufactured lump of plastic is hurled against the tabletop or a sentence written years ago and hundreds of miles away suggests that we should?</p><p></p><p>No. We run our games, and we do so because our players trust our judgment. If that judgment includes devotion to what passes for random number generation and the word of game designers that have never met your players or laid eyes upon your table, then so be it, but be not misled that it is the way the game is intended to be played, or even how it used to be in the "old school." It is a stylistic choice, nothing more.</p><p></p><p>Gary Gygax, from the 1st Edition AD&D <em>Dungeon Masters Guide</em>:</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 8959916, member: 78752"] The decision not to abide by the result of a hidden die roll is a terrible responsibility, one that requires the explicit trust of everyone at the table and should still only be used at the uttermost end of need. But when that end is reached, that decision should absolutely be made. The fairness of dice and the reliabilty of rulebooks are illusions, no more real than any of the campaign's fiction. It's the [I]dungeon master's[/I] job to ensure everyone at the table is treated fairly and has fun, and we do this ceaselessly without any aid from dice or text. So why are we so quick to abdicate that responsibility as soon as a cheaply-manufactured lump of plastic is hurled against the tabletop or a sentence written years ago and hundreds of miles away suggests that we should? No. We run our games, and we do so because our players trust our judgment. If that judgment includes devotion to what passes for random number generation and the word of game designers that have never met your players or laid eyes upon your table, then so be it, but be not misled that it is the way the game is intended to be played, or even how it used to be in the "old school." It is a stylistic choice, nothing more. Gary Gygax, from the 1st Edition AD&D [I]Dungeon Masters Guide[/I]: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dice Fudging and Twist Endings
Top