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Dice Fudging and Twist Endings
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<blockquote data-quote="DMZ2112" data-source="post: 8960435" data-attributes="member: 78752"><p>Yes, your dogged insistence on being wrong about the intentions of people who play the game differently than you and being insulting about it has been noted.</p><p></p><p></p><p>There is no difference, other than pausing to throw a piece of oddly-shaped plastic at a flat surface in the middle of your decision-making process.</p><p></p><p></p><p>No one is saying that it is necessary. It is a choice, and a preference.</p><p></p><p>Roll purists are incapable of having this conversation without shouting down a two-stage straw-man argument, which is that if a dungeon master considers ignoring the results of die rolls acceptable, they must consider it acceptable to ignore the results of any die roll, and that by extension they must ignore the results of die rolls most of the time.</p><p></p><p>None of this is true. 99% of the time, a responsible dungeon master who ignores the results of die rolls lets the dice fall where they may. That's how the game works. A responsible dungeon master only ignores the result of a die roll when doing so would improve the table's shared narrative, which is something they can recognize and know and the dice cannot.</p><p></p><p>You are having an argument with yourself.</p><p></p><p></p><p>Again, what you are describing is a <em>stylistic choice </em>that you are well entitled to make.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 8960435, member: 78752"] Yes, your dogged insistence on being wrong about the intentions of people who play the game differently than you and being insulting about it has been noted. There is no difference, other than pausing to throw a piece of oddly-shaped plastic at a flat surface in the middle of your decision-making process. No one is saying that it is necessary. It is a choice, and a preference. Roll purists are incapable of having this conversation without shouting down a two-stage straw-man argument, which is that if a dungeon master considers ignoring the results of die rolls acceptable, they must consider it acceptable to ignore the results of any die roll, and that by extension they must ignore the results of die rolls most of the time. None of this is true. 99% of the time, a responsible dungeon master who ignores the results of die rolls lets the dice fall where they may. That's how the game works. A responsible dungeon master only ignores the result of a die roll when doing so would improve the table's shared narrative, which is something they can recognize and know and the dice cannot. You are having an argument with yourself. Again, what you are describing is a [I]stylistic choice [/I]that you are well entitled to make. [/QUOTE]
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