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Dice Fudging and Twist Endings
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<blockquote data-quote="GrahamWills" data-source="post: 8961109" data-attributes="member: 75787"><p>Oh no. This is important -- I don't decide myself, I ask the players. And typically they are happy with the result. But occasionally not and we work it out. Often these are for OOC reasons. I had a player keep their character alive as there were only a few sessions left in the campaign and introducing a new character would be a bit silly. But sometimes a player says something like "I really don't feel my paladin's story is complete" and we'll work out what happens from then.</p><p></p><p>Character death eliminates the player's agency for that character. They cannot roleplay them ever again. So I'll see if the player is OK with that before enforcing it. I've done the same with other situations. In Pendragon, there are a fair number of times it would make perfect sense for a knight to just quit the campaign (falling in love with a fae creature is a regular event) but I will always check with the player.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8961109, member: 75787"] Oh no. This is important -- I don't decide myself, I ask the players. And typically they are happy with the result. But occasionally not and we work it out. Often these are for OOC reasons. I had a player keep their character alive as there were only a few sessions left in the campaign and introducing a new character would be a bit silly. But sometimes a player says something like "I really don't feel my paladin's story is complete" and we'll work out what happens from then. Character death eliminates the player's agency for that character. They cannot roleplay them ever again. So I'll see if the player is OK with that before enforcing it. I've done the same with other situations. In Pendragon, there are a fair number of times it would make perfect sense for a knight to just quit the campaign (falling in love with a fae creature is a regular event) but I will always check with the player. [/QUOTE]
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