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<blockquote data-quote="iserith" data-source="post: 8963690" data-attributes="member: 97077"><p>My games are lighthearted in tone, generally speaking, but they deal with serious things and last 20 to 30 (packed) four-hour sessions. I don't worry about the "dramatic weight" of an encounter because part of playing is seeing where things go. To that end, I try not to put my thumb on the scale too much. Sometimes it's tragedy. Sometimes it's comedy.</p><p></p><p>I ran what I considered to be a "road encounter" on Friday, for example, and it got very complicated and deadly, eventually ending with the PCs driving off the monster with the paladin's ability to turn fiends so they could steal its treasure before it got back 1 minute later. Things got even crazier when I generated the treasure randomly on the spot and two 9th-level scrolls were in it. (I roll the level, players pick the spell.) Now they want to go steal the demonic <em>Ship of Chaos</em> they've been seeing in the distance while traveling the Abyss and, with two <em>wish </em>spells, maybe now they can!</p></blockquote><p></p>
[QUOTE="iserith, post: 8963690, member: 97077"] My games are lighthearted in tone, generally speaking, but they deal with serious things and last 20 to 30 (packed) four-hour sessions. I don't worry about the "dramatic weight" of an encounter because part of playing is seeing where things go. To that end, I try not to put my thumb on the scale too much. Sometimes it's tragedy. Sometimes it's comedy. I ran what I considered to be a "road encounter" on Friday, for example, and it got very complicated and deadly, eventually ending with the PCs driving off the monster with the paladin's ability to turn fiends so they could steal its treasure before it got back 1 minute later. Things got even crazier when I generated the treasure randomly on the spot and two 9th-level scrolls were in it. (I roll the level, players pick the spell.) Now they want to go steal the demonic [I]Ship of Chaos[/I] they've been seeing in the distance while traveling the Abyss and, with two [I]wish [/I]spells, maybe now they can! [/QUOTE]
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