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<blockquote data-quote="EzekielRaiden" data-source="post: 8964044" data-attributes="member: 6790260"><p>...I <em>literally just said</em> I don't expect that.</p><p></p><p></p><p>Consider the context I just gave. At the same level, in the same general location. Don't you think one adult bull moose (to use a real world example) should be, <em>generally speaking,</em> about the same as any other adult bull moose if you're looking at moose in the same forest within a few days of each other, <em>unless</em> there's something noticeably different about it? Variation exists, but I wouldn't expect to see one at 500 pounds (massively below normal weight) and the other at 4000 pounds (about 2.5x max normal weight) unless I'm given a <em>reason</em> why they differ.</p><p></p><p></p><p><em>That's an explanation though.</em> That is something the players SHOULD be able to observe, but which they might not necessarily observe in practice (through being blasé or failing a check or simply not putting the pieces together.)</p><p></p><p></p><p>Turn that "likely" into "will" and you are perfectly describing what I'm asking for. The hints do not <em>have</em> to be picked up—but you must play fair and actually make it reasonable that someone really <em>could</em> have. That way, the fact that they did not do so is genuinely on them.</p><p></p><p></p><p>There are certain ironies in asserting such a strong position on <em>monster</em> variability but not other forms of perfectly equivalent variability.</p><p></p><p></p><p>Okay, have you even been reading what I've said? Because I explicitly said that. Repeatedly. You are not responsible for <strong>guaranteeing</strong> that the party learns something. But when you make secret changes like this, you are responsible for ensuring they genuinely COULD learn it, even if (by happenstance, bad luck, unwise choices, overconfidence, etc., etc., etc.) they don't ACTUALLY learn it.</p><p></p><p>I have said this in no less than three previous posts, including the one you just quoted.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8964044, member: 6790260"] ...I [I]literally just said[/I] I don't expect that. Consider the context I just gave. At the same level, in the same general location. Don't you think one adult bull moose (to use a real world example) should be, [I]generally speaking,[/I] about the same as any other adult bull moose if you're looking at moose in the same forest within a few days of each other, [I]unless[/I] there's something noticeably different about it? Variation exists, but I wouldn't expect to see one at 500 pounds (massively below normal weight) and the other at 4000 pounds (about 2.5x max normal weight) unless I'm given a [I]reason[/I] why they differ. [I]That's an explanation though.[/I] That is something the players SHOULD be able to observe, but which they might not necessarily observe in practice (through being blasé or failing a check or simply not putting the pieces together.) Turn that "likely" into "will" and you are perfectly describing what I'm asking for. The hints do not [I]have[/I] to be picked up—but you must play fair and actually make it reasonable that someone really [I]could[/I] have. That way, the fact that they did not do so is genuinely on them. There are certain ironies in asserting such a strong position on [I]monster[/I] variability but not other forms of perfectly equivalent variability. Okay, have you even been reading what I've said? Because I explicitly said that. Repeatedly. You are not responsible for [B]guaranteeing[/B] that the party learns something. But when you make secret changes like this, you are responsible for ensuring they genuinely COULD learn it, even if (by happenstance, bad luck, unwise choices, overconfidence, etc., etc., etc.) they don't ACTUALLY learn it. I have said this in no less than three previous posts, including the one you just quoted. [/QUOTE]
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