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Dice Fudging and Twist Endings
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<blockquote data-quote="Oofta" data-source="post: 8964420" data-attributes="member: 6801845"><p>While I may play it up a bit when the PCs stomp on or cleverly avoid what I thought would be a tough encounter I also let them know I'm really cheering for them. After all, there's always next time! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /></p><p></p><p>Along the same lines, one of my pet peeves of video games is the dreaded cut scene where your protagonist has been successfully sneaking past and/taking out dozens of guards until the "you're captured" cut scene. Just as bad is the TV series that can't let the antagonist be defeated too early in the season. Somebody will drop the McGuffin or the hero will let the bad guy get away while they check on someone who stubbed their toe, something.</p><p></p><p>So I never guarantee my BBEG's escape just like I'll never change things mid encounter just because the PCs are wiping up the floor with my bad guys. I do try to run challenging and engaging combats because combat is frequently not the main focus of a game session but I don't plan plot lines or stories. I plan goals, motivations and actors (individuals or organizations). If the PCs stop some plot the bad guys have, there are always more plots and more bad guys. Probably one of the reasons I don't use published mods.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8964420, member: 6801845"] While I may play it up a bit when the PCs stomp on or cleverly avoid what I thought would be a tough encounter I also let them know I'm really cheering for them. After all, there's always next time! :devilish: Along the same lines, one of my pet peeves of video games is the dreaded cut scene where your protagonist has been successfully sneaking past and/taking out dozens of guards until the "you're captured" cut scene. Just as bad is the TV series that can't let the antagonist be defeated too early in the season. Somebody will drop the McGuffin or the hero will let the bad guy get away while they check on someone who stubbed their toe, something. So I never guarantee my BBEG's escape just like I'll never change things mid encounter just because the PCs are wiping up the floor with my bad guys. I do try to run challenging and engaging combats because combat is frequently not the main focus of a game session but I don't plan plot lines or stories. I plan goals, motivations and actors (individuals or organizations). If the PCs stop some plot the bad guys have, there are always more plots and more bad guys. Probably one of the reasons I don't use published mods. [/QUOTE]
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