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General Tabletop Discussion
*Dungeons & Dragons
Dice Fudging and Twist Endings
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<blockquote data-quote="Clint_L" data-source="post: 8971034" data-attributes="member: 7035894"><p>The difference is that the players have a chance of failing the latter and not the former. You have taken their fate into your own hands.</p><p></p><p>When you determine the DC and let the players know before they roll, there are real stakes. They could fail that roll. When you tell them to roll and then secretly turn their failure into a success (because let's be honest, you're not adding +5; you're adding whatever they needed to succeed), you're pretending there were stakes, but there really weren't, and experience has taught me that my players pick up on it sooner rather than later. Why ask them to roll when the roll doesn't matter? In that case, just tell them what happens.</p><p></p><p>Rolling openly, in front of the players, adds a ton of dramatic tension to the story. YVMV, but I'm never going back to secret rolls and fudging to get my preferred outcome. Let the dice fall where they may, is my motto. My players love it. It's exciting, and they feel like they are responsible for their own fates.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8971034, member: 7035894"] The difference is that the players have a chance of failing the latter and not the former. You have taken their fate into your own hands. When you determine the DC and let the players know before they roll, there are real stakes. They could fail that roll. When you tell them to roll and then secretly turn their failure into a success (because let's be honest, you're not adding +5; you're adding whatever they needed to succeed), you're pretending there were stakes, but there really weren't, and experience has taught me that my players pick up on it sooner rather than later. Why ask them to roll when the roll doesn't matter? In that case, just tell them what happens. Rolling openly, in front of the players, adds a ton of dramatic tension to the story. YVMV, but I'm never going back to secret rolls and fudging to get my preferred outcome. Let the dice fall where they may, is my motto. My players love it. It's exciting, and they feel like they are responsible for their own fates. [/QUOTE]
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