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Dice Fudging and Twist Endings
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<blockquote data-quote="Imaculata" data-source="post: 8973559" data-attributes="member: 6801286"><p>There's no illusion of danger in my games. I straight up tell my players what the consequences of my next roll could be, and then roll it right in front of them, out in the open.</p><p></p><p>For example:</p><p></p><p>At one point in my campaign, an undead pirate helt a blade to the throat of a poor bar maiden, and threatened to kill her. One of the players chose to try and disarm the undead with a spell, before he could kill her. So I straight up told the players:</p><p></p><p><strong>"Roll for initiative. If the undead goes first, she dies. If YOU are first, you still have to succeed at a disarm check, and she could still die. Roll the die!"</strong></p><p></p><p><img src="https://www.enworld.org/media/standoff-jpg.37201/full" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>And then we both rolled out in the open simultaneously. The whole group could see what the outcome was right on the spot. That is not an illusion of danger. That is very real, very FAIR danger. Knowing the DM will accept the outcome, without knowing the outcome of the dice yet, heightens tension and excitement. No hidden rolls, no hidden outcomes. Everything out in the open.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8973559, member: 6801286"] There's no illusion of danger in my games. I straight up tell my players what the consequences of my next roll could be, and then roll it right in front of them, out in the open. For example: At one point in my campaign, an undead pirate helt a blade to the throat of a poor bar maiden, and threatened to kill her. One of the players chose to try and disarm the undead with a spell, before he could kill her. So I straight up told the players: [B]"Roll for initiative. If the undead goes first, she dies. If YOU are first, you still have to succeed at a disarm check, and she could still die. Roll the die!"[/B] [IMG]https://www.enworld.org/media/standoff-jpg.37201/full[/IMG] And then we both rolled out in the open simultaneously. The whole group could see what the outcome was right on the spot. That is not an illusion of danger. That is very real, very FAIR danger. Knowing the DM will accept the outcome, without knowing the outcome of the dice yet, heightens tension and excitement. No hidden rolls, no hidden outcomes. Everything out in the open. [/QUOTE]
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