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General Tabletop Discussion
*Dungeons & Dragons
Dice Fudging and Twist Endings
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<blockquote data-quote="Oofta" data-source="post: 8974868" data-attributes="member: 6801845"><p>There's many ways of changing up encounters without changing the roll of the dice (which is primarily what I would consider fudging). The DM can decide that the barmaid is really a polymorphed silver dragon before initiative is rolled or the NPC was just bluffing as a couple of examples.</p><p></p><p>But the question is, why? The player made a decision and chose a risky (to the barmaid at least) option. If I were to run this scenario - NPC with knife at the throat of an innocent - I may have done it a bit different but the resolution would likely have been the same or similar. The world and it's inhabitants don't change in order for the PCs to automatically "win". Sometimes the PCs should lose, or at least have a bad outcome.</p><p></p><p>There are details I may change. In this case I may have given the player an insight check to understand the consequences and ask if they still want to do it. An option for them would be to try to cast the spell using sleight of hand which, if successful, would have given them advantage on the initiative check. The barmaid may have an option to realize what the PC is about to do and roll for initiative herself.</p><p></p><p>But the most likely result is that the innocent dies if the PC fails initiative because the world reacts to actions taken, fairness or unfairness doesn't really come into the picture. I'm not not on the side of the PCs or NPCs in this case. I'm not going to claim to always be totally neutral judge, but in this case and at this level of detail I would be.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8974868, member: 6801845"] There's many ways of changing up encounters without changing the roll of the dice (which is primarily what I would consider fudging). The DM can decide that the barmaid is really a polymorphed silver dragon before initiative is rolled or the NPC was just bluffing as a couple of examples. But the question is, why? The player made a decision and chose a risky (to the barmaid at least) option. If I were to run this scenario - NPC with knife at the throat of an innocent - I may have done it a bit different but the resolution would likely have been the same or similar. The world and it's inhabitants don't change in order for the PCs to automatically "win". Sometimes the PCs should lose, or at least have a bad outcome. There are details I may change. In this case I may have given the player an insight check to understand the consequences and ask if they still want to do it. An option for them would be to try to cast the spell using sleight of hand which, if successful, would have given them advantage on the initiative check. The barmaid may have an option to realize what the PC is about to do and roll for initiative herself. But the most likely result is that the innocent dies if the PC fails initiative because the world reacts to actions taken, fairness or unfairness doesn't really come into the picture. I'm not not on the side of the PCs or NPCs in this case. I'm not going to claim to always be totally neutral judge, but in this case and at this level of detail I would be. [/QUOTE]
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