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<blockquote data-quote="Chacal" data-source="post: 1323497" data-attributes="member: 1349"><p>Earthdawn system was a variant of this that allowed multiple type of dice (D6+D8 for instance).</p><p>A problem with these systems (beside needing a chart to know how many dice we launch) is that the results distribution can change too much from one step to another, thus introducing weird effects for low DCs.</p><p></p><p>as an example (*) :</p><p>set 10 : 2D4+5 : averages 10, max 13 </p><p>set 11 : 2D10: averages 11, max 20</p><p></p><p>But you've got more chances to beat a low DC ( >7 is 15/16 ) with the set 10 than with the set 11 (>8 is ... well less than 15/16 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>The modifiers on rolls also shouldn't be fixed unless you want them to mean different things to different people.</p><p></p><p>In short, I fail to see how it would be useful. Maybe my (otherwise likeable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) earthdawn experience hinders in this case.</p><p></p><p>Chacal</p><p>P.S for earthdawn players (*) I resisted using the dreaded step 14 as an example <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Chacal, post: 1323497, member: 1349"] Earthdawn system was a variant of this that allowed multiple type of dice (D6+D8 for instance). A problem with these systems (beside needing a chart to know how many dice we launch) is that the results distribution can change too much from one step to another, thus introducing weird effects for low DCs. as an example (*) : set 10 : 2D4+5 : averages 10, max 13 set 11 : 2D10: averages 11, max 20 But you've got more chances to beat a low DC ( >7 is 15/16 ) with the set 10 than with the set 11 (>8 is ... well less than 15/16 :) ) The modifiers on rolls also shouldn't be fixed unless you want them to mean different things to different people. In short, I fail to see how it would be useful. Maybe my (otherwise likeable ;)) earthdawn experience hinders in this case. Chacal P.S for earthdawn players (*) I resisted using the dreaded step 14 as an example ;) [/QUOTE]
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