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Dice Mechanics advice? [Original system]
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<blockquote data-quote="cloudjsh7" data-source="post: 6410146" data-attributes="member: 6692473"><p>Correct, 12 or 13 will probably be the average target number. Also, I probably forgot to mention but it is a <em>meet or beat</em> Target Number system.</p><p>I see your point about the dice. I liked the d12 mostly because a d10 loses its value quicker at higher Attribute scores due to deviation. (e.g having a 7d10 Strength over 4d10 Strength has less percentile value than 7d12 Strength would have over 4d12.)</p><p>I also wanted it to feel less like a d20 clone if anything.</p><p></p><p>There's some variants of the system I'm trying to come up with. (Trying to figure out how to integrate rolling different types (all the same per check, mind you) of dice. As in, maybe roll d10's for Strength and d6's for Dexterity if that's how you built your character. Its a possibility with a lot more number crunching.)</p><p></p><p>I'm also trying not to copy <em>L5R</em>too much either.</p></blockquote><p></p>
[QUOTE="cloudjsh7, post: 6410146, member: 6692473"] Correct, 12 or 13 will probably be the average target number. Also, I probably forgot to mention but it is a [I]meet or beat[/I] Target Number system. I see your point about the dice. I liked the d12 mostly because a d10 loses its value quicker at higher Attribute scores due to deviation. (e.g having a 7d10 Strength over 4d10 Strength has less percentile value than 7d12 Strength would have over 4d12.) I also wanted it to feel less like a d20 clone if anything. There's some variants of the system I'm trying to come up with. (Trying to figure out how to integrate rolling different types (all the same per check, mind you) of dice. As in, maybe roll d10's for Strength and d6's for Dexterity if that's how you built your character. Its a possibility with a lot more number crunching.) I'm also trying not to copy [I]L5R[/I]too much either. [/QUOTE]
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Dice Mechanics advice? [Original system]
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