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Dice Mechanics advice? [Original system]
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<blockquote data-quote="The Crimson Binome" data-source="post: 6418610" data-attributes="member: 6775031"><p>It's an interesting concept, at the very least. I feel like I would need to know more in order to judge it.</p><p></p><p>What is the range of attributes and skills, for new and advanced characters? I'm imagining that a fresh character would have attributes between 2-5 (with skills from 0-5), where an advanced character would have attributes between 2-7 (with skills from 0-10).</p><p></p><p>Assuming that's the case, I feel like you might run afoul of the typical pitfall that non-level-based games get, where you don't feel like the character becomes more powerful over time. An end character rolling 7k2 +10 just isn't <em>that</em> much more powerful than a fresh character rolling 5k2 +5. As you add more dice in this scenario, the difference between attribute scores is less and less important.</p><p></p><p>Of course, that's with numbers I just made up, so I may be way off base. If your skill bonus can go up to +20 or more, then you run into the other problem where stats become meaningless (the wise old master <em>always</em> beats the giant flawlessly). As with anything, it's all in the implementation. </p><p></p><p>(Personally, this sort of system rubs me the wrong way, because the math scales weirdly in a way that makes it difficult to compare. I have no intuitive grasp over whether 5k2 + 2 is more or less than 3k2 + 5.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6418610, member: 6775031"] It's an interesting concept, at the very least. I feel like I would need to know more in order to judge it. What is the range of attributes and skills, for new and advanced characters? I'm imagining that a fresh character would have attributes between 2-5 (with skills from 0-5), where an advanced character would have attributes between 2-7 (with skills from 0-10). Assuming that's the case, I feel like you might run afoul of the typical pitfall that non-level-based games get, where you don't feel like the character becomes more powerful over time. An end character rolling 7k2 +10 just isn't [I]that[/I] much more powerful than a fresh character rolling 5k2 +5. As you add more dice in this scenario, the difference between attribute scores is less and less important. Of course, that's with numbers I just made up, so I may be way off base. If your skill bonus can go up to +20 or more, then you run into the other problem where stats become meaningless (the wise old master [I]always[/I] beats the giant flawlessly). As with anything, it's all in the implementation. (Personally, this sort of system rubs me the wrong way, because the math scales weirdly in a way that makes it difficult to compare. I have no intuitive grasp over whether 5k2 + 2 is more or less than 3k2 + 5.) [/QUOTE]
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