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Dice pool game design woes
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<blockquote data-quote="Sacrosanct" data-source="post: 9010632" data-attributes="member: 15700"><p>I think explodes is more fun than a crit success, but that's just me. It's because of the unknown I think, kinda like gambling. I remember when I was playing WFRP 1e and I decided to fight a minotaur in an arena when we just started. Statistically I was going to be meat. But I rolled 4 sixes in a row. I'll always remember the excitement around that. My math skills don't know the exact probability though. I only know the basics (rolling X on 3 dice = 6*6*6, or 1 in 216)</p><p></p><p>Alternatively, I prefer an opposed roll, kinda like RISK. That's what I'm doing in my current project. I use more than d6s, but essentially you roll your pool, and if you beat the highest result from the opponent/challenge, you win. I'm finding this to have a lot of flexibility, because situational modifiers are more than just "one bonus die". A minor boon might be a bonus d6, while a major boon might be adding a d12 to your pool.</p><p></p><p>This is basically what I think I've landed on:</p><p></p><p>[ATTACH=full]283485[/ATTACH]</p><p></p><p>And to answer your question how do I handle something impossible:</p><p></p><p><strong>Boxcars</strong>!</p><p>If it is mathematically impossible for you to beat a TCN before anyone rolls their dice pools, you can invoke this rule. Roll 2d6, and if both dice come up as 6s, you succeed! Note that this rule only applies if the GM is using the Take Half rule above, because if the GM is rolling, there is always an opportunity (even very slim) that you might succeed.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9010632, member: 15700"] I think explodes is more fun than a crit success, but that's just me. It's because of the unknown I think, kinda like gambling. I remember when I was playing WFRP 1e and I decided to fight a minotaur in an arena when we just started. Statistically I was going to be meat. But I rolled 4 sixes in a row. I'll always remember the excitement around that. My math skills don't know the exact probability though. I only know the basics (rolling X on 3 dice = 6*6*6, or 1 in 216) Alternatively, I prefer an opposed roll, kinda like RISK. That's what I'm doing in my current project. I use more than d6s, but essentially you roll your pool, and if you beat the highest result from the opponent/challenge, you win. I'm finding this to have a lot of flexibility, because situational modifiers are more than just "one bonus die". A minor boon might be a bonus d6, while a major boon might be adding a d12 to your pool. This is basically what I think I've landed on: [ATTACH type="full"]283485[/ATTACH] And to answer your question how do I handle something impossible: [B]Boxcars[/B]! If it is mathematically impossible for you to beat a TCN before anyone rolls their dice pools, you can invoke this rule. Roll 2d6, and if both dice come up as 6s, you succeed! Note that this rule only applies if the GM is using the Take Half rule above, because if the GM is rolling, there is always an opportunity (even very slim) that you might succeed. [/QUOTE]
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