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Dice pool game design woes
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<blockquote data-quote="Bedrockgames" data-source="post: 9011464" data-attributes="member: 85555"><p>I work with dice pools and they are challenge. Also be prepared for somewhat tougher marketing as dice pools do have their fans, but have a lot of enemies as well (some people simply don't like them). I think leaning into the side with 2 successes or more could work. You could even have a side with 3 or even four successes if you need. You would definitely want to run the probabilities though. I think you are also wise to focus on avoiding anything that causes it to lag or feel slow (that is definitely something that can happen if the dice pool system is too involved). </p><p></p><p>I think your best bet for calculating odds for the extra crits is finding the math genius in your group (or a resident math genius at En World?) and asking them or paying them to put together a spread sheet. </p><p></p><p>The exploding die is smooth. I kind of like that better because I feel it won't be as likely to get tripped up as the first option. Again, I would get a math genius to help you calculate (I've done this stuff myself and have found it is usually beneficial to get insight from a person who really understands math----I can do basic probabilities but I am definitely more of a language and music person). With dice pools though, especially if you are using d6s, the chances of hitting the exploding number really get big as the dice pool increases. </p><p></p><p>Also it isn't scientific but just try rolling the dice like 100 times and seeing what you get to get an idea for the feel of it. I find that helps in addition to having concrete numbers (something about seeing how often successes or critical actually come up, versus knowing the percentage chance gives me a better handle on things).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9011464, member: 85555"] I work with dice pools and they are challenge. Also be prepared for somewhat tougher marketing as dice pools do have their fans, but have a lot of enemies as well (some people simply don't like them). I think leaning into the side with 2 successes or more could work. You could even have a side with 3 or even four successes if you need. You would definitely want to run the probabilities though. I think you are also wise to focus on avoiding anything that causes it to lag or feel slow (that is definitely something that can happen if the dice pool system is too involved). I think your best bet for calculating odds for the extra crits is finding the math genius in your group (or a resident math genius at En World?) and asking them or paying them to put together a spread sheet. The exploding die is smooth. I kind of like that better because I feel it won't be as likely to get tripped up as the first option. Again, I would get a math genius to help you calculate (I've done this stuff myself and have found it is usually beneficial to get insight from a person who really understands math----I can do basic probabilities but I am definitely more of a language and music person). With dice pools though, especially if you are using d6s, the chances of hitting the exploding number really get big as the dice pool increases. Also it isn't scientific but just try rolling the dice like 100 times and seeing what you get to get an idea for the feel of it. I find that helps in addition to having concrete numbers (something about seeing how often successes or critical actually come up, versus knowing the percentage chance gives me a better handle on things). [/QUOTE]
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