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Dice pool game design woes
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<blockquote data-quote="Sacrosanct" data-source="post: 9012204" data-attributes="member: 15700"><p>That's how I do it. And this discussion is one of the reasons I went that way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Dice pools are much harder to figure out the math and odds, but I think they are more fun at the table in actual play, as you attest. And faster. It's definitely a better system for people who struggle with remembering all modifiers, and when you're just comparing highest vs highest, it speeds up combat by a significant amount.</p><p></p><p>*Edit <a href="https://www.dropbox.com/s/nreqxhynxumeq9m/Geas%20SRD.pdf?dl=0" target="_blank">Here is the link </a>to the work in progress version. This is not the whole rules, just what I plan on having in the SRD so it would eventually be public anyway. Go to page 22 for a description on how they work (I don't expect you or anyone to read the whole document unless you want to lol). Feel free to mine this for ideas.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9012204, member: 15700"] That's how I do it. And this discussion is one of the reasons I went that way ;) Dice pools are much harder to figure out the math and odds, but I think they are more fun at the table in actual play, as you attest. And faster. It's definitely a better system for people who struggle with remembering all modifiers, and when you're just comparing highest vs highest, it speeds up combat by a significant amount. *Edit [URL='https://www.dropbox.com/s/nreqxhynxumeq9m/Geas%20SRD.pdf?dl=0']Here is the link [/URL]to the work in progress version. This is not the whole rules, just what I plan on having in the SRD so it would eventually be public anyway. Go to page 22 for a description on how they work (I don't expect you or anyone to read the whole document unless you want to lol). Feel free to mine this for ideas. [/QUOTE]
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