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General Tabletop Discussion
*TTRPGs General
Dice Pool Mechanic vs. Single Die
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<blockquote data-quote="Wil" data-source="post: 2803001" data-attributes="member: 3502"><p>Note that this is specific to SilCore, and not the Burning Wheel - although they have similar mechanics.</p><p></p><p>In SilCore, you roll a number of dice equal to your skill level, keep the highest roll, and add modifiers. Unskilled characters roll 2 dice and keep the lowest; stat checks roll 2 dice and keep the highest; skill levels are a range of 1 to 5 (or 1 to 10, depending on some options that can be chosen for the game you're running). Rolling multiple 6s means you add +1 for each additional 6 (so a roll of 6,6,6 is read as 8); rolling all 1s is a fumble.</p><p></p><p>The advantage here over straight single die systems (roll d20 and add modifiers for example) is that unskilled characters are less predictable, while more experienced characters are virtually guaranteed a minimum level of performance. A character with skill 1 has the exact same odds of rolling a 1 or a 6. A character with a skill of 3 is more likely to obtain a result of 4 than any other result. To me, this type of performance closely models my own experience in the real world. </p><p></p><p>Can you emulate this with a single die system? Sure, but not usually without adding some complexity to how the dice are read. It's easier to let the results curve take care of that.</p></blockquote><p></p>
[QUOTE="Wil, post: 2803001, member: 3502"] Note that this is specific to SilCore, and not the Burning Wheel - although they have similar mechanics. In SilCore, you roll a number of dice equal to your skill level, keep the highest roll, and add modifiers. Unskilled characters roll 2 dice and keep the lowest; stat checks roll 2 dice and keep the highest; skill levels are a range of 1 to 5 (or 1 to 10, depending on some options that can be chosen for the game you're running). Rolling multiple 6s means you add +1 for each additional 6 (so a roll of 6,6,6 is read as 8); rolling all 1s is a fumble. The advantage here over straight single die systems (roll d20 and add modifiers for example) is that unskilled characters are less predictable, while more experienced characters are virtually guaranteed a minimum level of performance. A character with skill 1 has the exact same odds of rolling a 1 or a 6. A character with a skill of 3 is more likely to obtain a result of 4 than any other result. To me, this type of performance closely models my own experience in the real world. Can you emulate this with a single die system? Sure, but not usually without adding some complexity to how the dice are read. It's easier to let the results curve take care of that. [/QUOTE]
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