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General Tabletop Discussion
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Dice Pool Mechanic vs. Single Die
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<blockquote data-quote="Wil" data-source="post: 2803842" data-attributes="member: 3502"><p>Well, it helps that SilCore was designed as a tactical wargame as well as a roleplaying game, and I'm pretty certain that the designers thought it out when they designed it. </p><p></p><p>For a character with skill 3 (roll 3 six-sided dice and keep the highest) the probability is nearly 35% that the result will be exactly 6, followed up by a nearly 30% chance the result is exactly 5. 2/3 of the possible results will more than likely be a 5 or 6. There's less than a 1% chance that character will fumble (and, likewise, less than a 1% of chance of achieving a roll of 8). The result set may seem very small to some people, but my experience in the real world is that there isn't a lot of gradiation between levels of success or failure anyway.</p></blockquote><p></p>
[QUOTE="Wil, post: 2803842, member: 3502"] Well, it helps that SilCore was designed as a tactical wargame as well as a roleplaying game, and I'm pretty certain that the designers thought it out when they designed it. For a character with skill 3 (roll 3 six-sided dice and keep the highest) the probability is nearly 35% that the result will be exactly 6, followed up by a nearly 30% chance the result is exactly 5. 2/3 of the possible results will more than likely be a 5 or 6. There's less than a 1% chance that character will fumble (and, likewise, less than a 1% of chance of achieving a roll of 8). The result set may seem very small to some people, but my experience in the real world is that there isn't a lot of gradiation between levels of success or failure anyway. [/QUOTE]
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Dice Pool Mechanic vs. Single Die
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