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General Tabletop Discussion
*TTRPGs General
Dice Pool Mechanic vs. Single Die
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<blockquote data-quote="painandgreed" data-source="post: 2804261" data-attributes="member: 24969"><p>I think this brings up the most important feature of game design, playability verus realism (or verisimilitude as this board likes to say). Make a game too relaisitic trying to similate the way things work in the real world too well, and it gets complicated and nobody wants to play it. There are many games out there whose systems are considered good but overly complicated to play and thus they die. Make it too easy, and the challenge and suspention of disbelief disappears and it fails to capture the attetion of the player. </p><p></p><p>Using half the dice may seem better but it allows for less differentiation between levels of skill. It becomes hard to accont for a wide range of skill levels. You can modify the target number but you increase the complexity of the system and lose some of the ease you get for using less dice. Go with a straight dice pool and you can account for a large range of skills, but the players can end up rolling a multitude of dice. Use one die and it bcoems easy to do, but may not capture the sense of realism that a player may want.</p><p></p><p>There's no one answer. Some people like simple and some like complicated. Some people may like one or the other due to the mood or game they're playing. There is no choice for everybody for everygame.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2804261, member: 24969"] I think this brings up the most important feature of game design, playability verus realism (or verisimilitude as this board likes to say). Make a game too relaisitic trying to similate the way things work in the real world too well, and it gets complicated and nobody wants to play it. There are many games out there whose systems are considered good but overly complicated to play and thus they die. Make it too easy, and the challenge and suspention of disbelief disappears and it fails to capture the attetion of the player. Using half the dice may seem better but it allows for less differentiation between levels of skill. It becomes hard to accont for a wide range of skill levels. You can modify the target number but you increase the complexity of the system and lose some of the ease you get for using less dice. Go with a straight dice pool and you can account for a large range of skills, but the players can end up rolling a multitude of dice. Use one die and it bcoems easy to do, but may not capture the sense of realism that a player may want. There's no one answer. Some people like simple and some like complicated. Some people may like one or the other due to the mood or game they're playing. There is no choice for everybody for everygame. [/QUOTE]
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