Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dice Pool Mechanic vs. Single Die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jester47" data-source="post: 2805392" data-attributes="member: 2238"><p>Thanks for clearing that up! I think you completely misunderstood me! </p><p>But I have some bad news for you. You still don't. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ok, I am going to call up your other example because in it you get really close to what I am talking about:</p><p></p><p></p><p></p><p>So you would say that if you needed one success you had over an 80% chance of getting it if you rolled 6d6. </p><p></p><p>My point is that if the chance of success is 80% then that means that there is a 20%chance of failure. This can be modeled just as easily on one d20 roll. If a character has 4 skill ranks, and a +2 stat bonus, then to get a 80% chance of success the DC needs only to be an 11. I guess my question comes down to why all the dice-robatics? d20 just seems so much more elegant. I have a roll bonus of +6, if somthing has a 90% chance of failure then the DC should be 25. </p><p></p><p>I think the difference is that you are really concerned about how the stats look on the way there and I am saying "well if the bottom line is X% and you know that, why not do it on a linear roll?"<em>EDIT: Ok so it would help here if I had read your last major post first! Doh!</em> </p><p></p><p>The simple answer is that people just like their pie made different. Still, I am a minimalist, so rolling lots of dice should be reserverd for special moments like Fireball, Sneak Attacks and Criticals.</p></blockquote><p></p>
[QUOTE="jester47, post: 2805392, member: 2238"] Thanks for clearing that up! I think you completely misunderstood me! But I have some bad news for you. You still don't. :) Ok, I am going to call up your other example because in it you get really close to what I am talking about: So you would say that if you needed one success you had over an 80% chance of getting it if you rolled 6d6. My point is that if the chance of success is 80% then that means that there is a 20%chance of failure. This can be modeled just as easily on one d20 roll. If a character has 4 skill ranks, and a +2 stat bonus, then to get a 80% chance of success the DC needs only to be an 11. I guess my question comes down to why all the dice-robatics? d20 just seems so much more elegant. I have a roll bonus of +6, if somthing has a 90% chance of failure then the DC should be 25. I think the difference is that you are really concerned about how the stats look on the way there and I am saying "well if the bottom line is X% and you know that, why not do it on a linear roll?"[I]EDIT: Ok so it would help here if I had read your last major post first! Doh![/I] The simple answer is that people just like their pie made different. Still, I am a minimalist, so rolling lots of dice should be reserverd for special moments like Fireball, Sneak Attacks and Criticals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dice Pool Mechanic vs. Single Die
Top