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General Tabletop Discussion
*Pathfinder & Starfinder
Dice Pool Mechanics of Aarn: Looking for feedback and suggestions
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<blockquote data-quote="Seiun" data-source="post: 4045311" data-attributes="member: 55482"><p>I've had another dice pool idea, though while I'm trying to have less dice, it might still work depending.</p><p></p><p>Your stats, which would still range from 1-6, would represent the number of d6s you have in your pool</p><p></p><p>Your skills, which would range from 0-6, would represent the number of d8s</p><p></p><p>You'd have a limited pool of "plot dice" which are d10s that you can add to an important roll, and after that, the die is no longer in your pool</p><p></p><p>All dice would explode on their highest number.</p><p></p><p>The success range would also be 6 and up ... so the d6s would have a 1/6 chance of success (plus an explode by definition for the success,) the d8s would have a 3/8 chance, and the d10 would have a 4/10 chance (because most d10s I've seen start with 0 and end with 9)</p><p></p><p>I dislike it because I want there to be fewer dice than more, but it seems like a quick and dirty way to make skill more important than stats.</p></blockquote><p></p>
[QUOTE="Seiun, post: 4045311, member: 55482"] I've had another dice pool idea, though while I'm trying to have less dice, it might still work depending. Your stats, which would still range from 1-6, would represent the number of d6s you have in your pool Your skills, which would range from 0-6, would represent the number of d8s You'd have a limited pool of "plot dice" which are d10s that you can add to an important roll, and after that, the die is no longer in your pool All dice would explode on their highest number. The success range would also be 6 and up ... so the d6s would have a 1/6 chance of success (plus an explode by definition for the success,) the d8s would have a 3/8 chance, and the d10 would have a 4/10 chance (because most d10s I've seen start with 0 and end with 9) I dislike it because I want there to be fewer dice than more, but it seems like a quick and dirty way to make skill more important than stats. [/QUOTE]
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Dice Pool Mechanics of Aarn: Looking for feedback and suggestions
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