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General Tabletop Discussion
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Dice pool mechanics
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<blockquote data-quote="Morrus" data-source="post: 6231331" data-attributes="member: 1"><p>Separate to my other thread about a specific mechanic I'm working on, I was curious in general about dice pools.</p><p></p><p>I like them aesthetically. Adding and removing dice from a pool is less "fiddly" than adding or subtracting bonuses and penalties; and rolling a handful of dice is fun whatever game you play!</p><p></p><p>What do they tend to do about scaling, though? I assume there are some common ways to deal with the dice pool turning into 35d6. Do they just go ahead and roll the 35d6, or are there various ways to make that a little less cumbersome?</p><p></p><p>(Yes, I appreciate that the answer is "they don't design games that make you roll 35d6").</p><p></p><p>My guess is that certain groupings of the dice turn into a bonus? Say, every full 10 becomes 35 instead (assuming you're rolling d6s). 35d6 is therefore 5d6 + 105.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6231331, member: 1"] Separate to my other thread about a specific mechanic I'm working on, I was curious in general about dice pools. I like them aesthetically. Adding and removing dice from a pool is less "fiddly" than adding or subtracting bonuses and penalties; and rolling a handful of dice is fun whatever game you play! What do they tend to do about scaling, though? I assume there are some common ways to deal with the dice pool turning into 35d6. Do they just go ahead and roll the 35d6, or are there various ways to make that a little less cumbersome? (Yes, I appreciate that the answer is "they don't design games that make you roll 35d6"). My guess is that certain groupings of the dice turn into a bonus? Say, every full 10 becomes 35 instead (assuming you're rolling d6s). 35d6 is therefore 5d6 + 105. [/QUOTE]
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