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General Tabletop Discussion
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Dice pool mechanics
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<blockquote data-quote="billd91" data-source="post: 6231391" data-attributes="member: 3400"><p>I would expect that any game that involves rolling that many dice is probably trying to enable too much scaling of effects and probably should cut the number in half, at <strong>least</strong>. Rolling a lot of dice can be fun, but it gets cumbersome if the pool is too big. Up to 10 is great, up to 20 may be pushing it, over 20 is pretty much right out of consideration as far as I'm concerned. Abstracting that down to a flat modifier (like +35 per 10d6) is really just putting lipstick on the pig. It may put the actual physical mechanics down to reasonable level again, but it still represents bloat.</p></blockquote><p></p>
[QUOTE="billd91, post: 6231391, member: 3400"] I would expect that any game that involves rolling that many dice is probably trying to enable too much scaling of effects and probably should cut the number in half, at [b]least[/b]. Rolling a lot of dice can be fun, but it gets cumbersome if the pool is too big. Up to 10 is great, up to 20 may be pushing it, over 20 is pretty much right out of consideration as far as I'm concerned. Abstracting that down to a flat modifier (like +35 per 10d6) is really just putting lipstick on the pig. It may put the actual physical mechanics down to reasonable level again, but it still represents bloat. [/QUOTE]
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