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Dice pool mechanics
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<blockquote data-quote="Argyle King" data-source="post: 6235747" data-attributes="member: 58416"><p>I like the way the dice pool works in Star Wars: Edge of The Empire. </p><p></p><p>The dice for that game don't have numbers on them in the same way normal dice do. You just look to see if you have more success than failure, and you look to see how much advantage and disadvantage you have. The amount of dice rolled is determined by your skill, the difficulty of the situation, and whether you spend fate tokens or not. For example, if my character is really good at piloting a ship, I am likely rolling a few of the yellow skill dice. If I'm trying an easy piloting maneuver, I may have one difficulty die added to my pool; a more difficult maneuver might add two or three to my pool. I might then also spend a fate token to add a blue die. Regardless; no matter how many dice I roll, I'm simply looking to see if I have more success symbols than failure symbols.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6235747, member: 58416"] I like the way the dice pool works in Star Wars: Edge of The Empire. The dice for that game don't have numbers on them in the same way normal dice do. You just look to see if you have more success than failure, and you look to see how much advantage and disadvantage you have. The amount of dice rolled is determined by your skill, the difficulty of the situation, and whether you spend fate tokens or not. For example, if my character is really good at piloting a ship, I am likely rolling a few of the yellow skill dice. If I'm trying an easy piloting maneuver, I may have one difficulty die added to my pool; a more difficult maneuver might add two or three to my pool. I might then also spend a fate token to add a blue die. Regardless; no matter how many dice I roll, I'm simply looking to see if I have more success symbols than failure symbols. [/QUOTE]
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