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Dice Pools, Grades, and Difficulties
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6881530" data-attributes="member: 20805"><p>I will start by admitting that I am not totally clear of the play-test material.. sometimes rules just stick in my head.</p><p></p><p></p><p>Die pools consist of Stat + skill + equipment.</p><p> This is capped by the characters Grade, for starting characters this is 5D6.</p><p> Average roll = 18. Max roll = 30</p><p></p><p>Climbing a brick wall is a 'strenuous' task, with a difficulty score of 25. You have to be at least 8th Grade to be at a 50/50 chance of success, and at least 11th grade to have the odds in your favor.</p><p></p><p>Yes, its a brick wall and is hard to free-climb. But since equipment is included in the die pool before capping, it would not make a difference if you have the best climbing gear set in the entire world {and knew how to use it}.. until you had a higher grade.</p><p></p><p></p><p>I know on the combat side the intent is to encourage maneuvering and use of flanking/cross-fire/mobility, but that leaves very little room for trading accuracy for damage.</p><p></p><p> - Bandit, grade 5, Melee defense of 21</p><p></p><p> - Amazon, grade 6, Melee defense = 28</p><p></p><p></p><p>What is the reasoning for including equipment dice in the pool before capping instead of after?</p><p></p><p>And.. equipment quality dice for weapns only add to the attack dice pool, not to the weapons damage.. correct?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6881530, member: 20805"] I will start by admitting that I am not totally clear of the play-test material.. sometimes rules just stick in my head. Die pools consist of Stat + skill + equipment. This is capped by the characters Grade, for starting characters this is 5D6. Average roll = 18. Max roll = 30 Climbing a brick wall is a 'strenuous' task, with a difficulty score of 25. You have to be at least 8th Grade to be at a 50/50 chance of success, and at least 11th grade to have the odds in your favor. Yes, its a brick wall and is hard to free-climb. But since equipment is included in the die pool before capping, it would not make a difference if you have the best climbing gear set in the entire world {and knew how to use it}.. until you had a higher grade. I know on the combat side the intent is to encourage maneuvering and use of flanking/cross-fire/mobility, but that leaves very little room for trading accuracy for damage. - Bandit, grade 5, Melee defense of 21 - Amazon, grade 6, Melee defense = 28 What is the reasoning for including equipment dice in the pool before capping instead of after? And.. equipment quality dice for weapns only add to the attack dice pool, not to the weapons damage.. correct? [/QUOTE]
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