Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Dice Pools, Grades, and Difficulties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6881746" data-attributes="member: 1"><p>You can certainly do that as a house rule if you wish! The core rule mechanic isn't changing any time soon though. That max dice pool was the result of two years of playtesting feedback, and is the rule in the actual books. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You're correct in that handing a low grade character expensive gear is largely (deliberately) pointless. And a very optimised character can approach or reach the MDP without needing equipment. They're the freeclimbers and free runners of the world! It's not really intended that players be using massive dice pools, and you'd have to be very high grade to full benefit from legendary gear - well beyond grade 20 or so, probably three times that or more. You'd need a max dice pool in the region of 15d6; only, say, one or two people in the world should be able to really use a given legendary item to its fullest potential.</p><p></p><p>Incidentally, a brick wall in <em>Future Core</em> is just <em>Difficult [16]</em>. A starting grade 5 character can do that 50% of the time. A tightrope is 25. Where are you getting the 25 for the brick wall from? Is there some errata I need to address somewhere?</p><p></p><p>[Edit - ah, I've spotted it. Yeah that entry in the example benchmarks table is an error - the tightrope is the 25. The wall difficulties are all on page 30.]</p></blockquote><p></p>
[QUOTE="Morrus, post: 6881746, member: 1"] You can certainly do that as a house rule if you wish! The core rule mechanic isn't changing any time soon though. That max dice pool was the result of two years of playtesting feedback, and is the rule in the actual books. :) You're correct in that handing a low grade character expensive gear is largely (deliberately) pointless. And a very optimised character can approach or reach the MDP without needing equipment. They're the freeclimbers and free runners of the world! It's not really intended that players be using massive dice pools, and you'd have to be very high grade to full benefit from legendary gear - well beyond grade 20 or so, probably three times that or more. You'd need a max dice pool in the region of 15d6; only, say, one or two people in the world should be able to really use a given legendary item to its fullest potential. Incidentally, a brick wall in [I]Future Core[/I] is just [I]Difficult [16][/I]. A starting grade 5 character can do that 50% of the time. A tightrope is 25. Where are you getting the 25 for the brick wall from? Is there some errata I need to address somewhere? [Edit - ah, I've spotted it. Yeah that entry in the example benchmarks table is an error - the tightrope is the 25. The wall difficulties are all on page 30.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Dice Pools, Grades, and Difficulties
Top