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Dice Pools, Grades, and Difficulties
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6882547" data-attributes="member: 20805"><p>I think the system makes masterwork equipment more valuable to an equally skilled character of higher grade.</p><p>In order to be the best you can be {max die pool}, you start with a stat pool of 3D and a skill pool of 2D. Then either keep pumping up stat/skill or bump your skill once and get masterwork items.</p><p></p><p>If I give an archer an excellent bow which grants +2D and he is already rolling 5d due to stat plus skill, he has to gain 5 grades before seeing the full benefit of that bow. So oddly enough, the more valuable equipment are items that the PC just has 1 die of skill and a low stat.</p><p>At higher grades the progression of the max dice pool is exponential, so eventually he would need to advance more grades.</p><p></p><p>If you have the minimum requirements to get the max benefit from a Legendary item, 5d stat, 5d skill.. you would have to be somewhere around grade 70 to use the +5d bonus. {the max die pool chart ends at grade 49 so I am not exact on that}</p><p></p><p>... which reminds me of another question.</p><p>One of my PC's is an Ogre with a STR of 11. If the Psion uses Adrenalize on him and increases his STR over 15, gaining a new die of stat bonus... is that die subject to the max die pool cap?</p><p></p><p>re; Psionic Armor and the Monk/Mook battle. He was pumping 15 points into Biofeedback each turn gaining SOAK 10.</p><p>The Cultists had Pack-Attack, used Feint, flanking, and every trick could think of. The first round looked heroic. The fourth round was just silly. The only damage he received was a lucky Critical that pushed him on the Bleeding track.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6882547, member: 20805"] I think the system makes masterwork equipment more valuable to an equally skilled character of higher grade. In order to be the best you can be {max die pool}, you start with a stat pool of 3D and a skill pool of 2D. Then either keep pumping up stat/skill or bump your skill once and get masterwork items. If I give an archer an excellent bow which grants +2D and he is already rolling 5d due to stat plus skill, he has to gain 5 grades before seeing the full benefit of that bow. So oddly enough, the more valuable equipment are items that the PC just has 1 die of skill and a low stat. At higher grades the progression of the max dice pool is exponential, so eventually he would need to advance more grades. If you have the minimum requirements to get the max benefit from a Legendary item, 5d stat, 5d skill.. you would have to be somewhere around grade 70 to use the +5d bonus. {the max die pool chart ends at grade 49 so I am not exact on that} ... which reminds me of another question. One of my PC's is an Ogre with a STR of 11. If the Psion uses Adrenalize on him and increases his STR over 15, gaining a new die of stat bonus... is that die subject to the max die pool cap? re; Psionic Armor and the Monk/Mook battle. He was pumping 15 points into Biofeedback each turn gaining SOAK 10. The Cultists had Pack-Attack, used Feint, flanking, and every trick could think of. The first round looked heroic. The fourth round was just silly. The only damage he received was a lucky Critical that pushed him on the Bleeding track. [/QUOTE]
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