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General Tabletop Discussion
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Dice Pools, Grades, and Difficulties
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<blockquote data-quote="Morrus" data-source="post: 6882637" data-attributes="member: 1"><p>Honestly, if you want to play without the max dice pool, you can. I won't come to your house and stop you or anything! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just be aware that it's there because otherwise things get very swingy and hard to predict. In my opinion, the game improved significantly when the max dice pool was introduced - it is an enormously helpful stabilising factor. Equipment is very deliberately de-emphasised in the game. Especially when you compare it to a D&D system which relies heavily on it. We don't want everybody running round with mastercraft gear by default, and grade 5 characters certainly shouldn't have it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's a very tweakable game though. If you want to emphasise gear more, you can certainly choose to add it after the dice pool max if you wish. As long as you're consistent, it should be fine if a bit more swingy.</p><p></p><p>Your example there is a very optimized grade 5 character. He has a 10 in the attribute (approaching peak human level) and 6 in a skill, as a starting character. </p><p></p><p>Instead, consider a non-optimized starting character. Say with 3d6 attribute and 1d6 in a skill. That's 4d6. A high quality item will help him. Your optimized example may find that at one task he doesn't need equipment, but not in the dozens of other tasks he might attempt.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6882637, member: 1"] Honestly, if you want to play without the max dice pool, you can. I won't come to your house and stop you or anything! :) Just be aware that it's there because otherwise things get very swingy and hard to predict. In my opinion, the game improved significantly when the max dice pool was introduced - it is an enormously helpful stabilising factor. Equipment is very deliberately de-emphasised in the game. Especially when you compare it to a D&D system which relies heavily on it. We don't want everybody running round with mastercraft gear by default, and grade 5 characters certainly shouldn't have it. :) It's a very tweakable game though. If you want to emphasise gear more, you can certainly choose to add it after the dice pool max if you wish. As long as you're consistent, it should be fine if a bit more swingy. Your example there is a very optimized grade 5 character. He has a 10 in the attribute (approaching peak human level) and 6 in a skill, as a starting character. Instead, consider a non-optimized starting character. Say with 3d6 attribute and 1d6 in a skill. That's 4d6. A high quality item will help him. Your optimized example may find that at one task he doesn't need equipment, but not in the dozens of other tasks he might attempt. [/QUOTE]
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