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<blockquote data-quote="Taralan" data-source="post: 6882646" data-attributes="member: 17504"><p>I don't think it matters much in practice because as you say masterwork equipment is much less important in this game than other (especially in NEW) but what you stated above, which I believe is right except for some corner case, seems directly contrary to what you stated earlier in this thread which is that only an experienced climber could make use of specialized and complicated equipment, which explained why the cap applied to the equipment dice.</p><p></p><p>Either masterwork equipment is supposed to be useful mostly to help unexoerienced character or on the contrary is supposed to be so complex that it can only be used by an expert, but I don't see how it can be both at the same time. Which one was the intent of the rule ?</p><p></p><p>And I don't want this to be viewed too negatively as I think you've created a great system, but I am just struggling with this from an analytical point of view.</p></blockquote><p></p>
[QUOTE="Taralan, post: 6882646, member: 17504"] I don't think it matters much in practice because as you say masterwork equipment is much less important in this game than other (especially in NEW) but what you stated above, which I believe is right except for some corner case, seems directly contrary to what you stated earlier in this thread which is that only an experienced climber could make use of specialized and complicated equipment, which explained why the cap applied to the equipment dice. Either masterwork equipment is supposed to be useful mostly to help unexoerienced character or on the contrary is supposed to be so complex that it can only be used by an expert, but I don't see how it can be both at the same time. Which one was the intent of the rule ? And I don't want this to be viewed too negatively as I think you've created a great system, but I am just struggling with this from an analytical point of view. [/QUOTE]
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