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<blockquote data-quote="Morrus" data-source="post: 6885104" data-attributes="member: 1"><p>I'm not sure what I can add beyond what has been said in this thread already. Perhaps encourage them to spend LUC dice? I mean, basically it's down to monster design and their DEFENSEs, and which monsters are being used. Luckily, the Bestiary isn't out yet, so all the discussion in this thread will help factor in; maybe try lowering monster DEFENSEs a little and seeing how that works? You can certainly pull a couple or more d6s out of positional stuff.</p><p></p><p>Monsters don't trade dice an awful lot in my games mainly because it's extra stuff to track. That's definitely more a player thing. Not to say they can't, but it's not my go-to approach.</p><p></p><p>The beauty of the system, I think, is that you can just go ahead and do that and not upset any balance-reward equation, because the XP reward is based on how easy/hard they found the encounter, not based on a creature's statistics.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6885104, member: 1"] I'm not sure what I can add beyond what has been said in this thread already. Perhaps encourage them to spend LUC dice? I mean, basically it's down to monster design and their DEFENSEs, and which monsters are being used. Luckily, the Bestiary isn't out yet, so all the discussion in this thread will help factor in; maybe try lowering monster DEFENSEs a little and seeing how that works? You can certainly pull a couple or more d6s out of positional stuff. Monsters don't trade dice an awful lot in my games mainly because it's extra stuff to track. That's definitely more a player thing. Not to say they can't, but it's not my go-to approach. The beauty of the system, I think, is that you can just go ahead and do that and not upset any balance-reward equation, because the XP reward is based on how easy/hard they found the encounter, not based on a creature's statistics. [/QUOTE]
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